Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Original animation from a promotional VHS distributed by Nintendo of Spain in 1992.
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Original animation from a promotional VHS distributed by Nintendo of Spain in 1992.
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Monday, February 3, 2020
King MacFrights, the boss of the sixth floor in Luigi’s Mansion 3, has a glitch in his programming that causes Luigi to rapidly snap to the end of his lance when performing his charge attack if he runs over Gooigi in the process. Note that King...

King MacFrights, the boss of the sixth floor in Luigi’s Mansion 3, has a glitch in his programming that causes Luigi to rapidly snap to the end of his lance when performing his charge attack if he runs over Gooigi in the process. Note that King MacFrights always targets Luigi and two-player mode is needed to move Gooigi into his path for this to occur.

This is likely due to some portion of the code treating Gooigi being hit as Luigi being hit, and Luigi’s model being transported to the lance as a result.
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Sunday, February 2, 2020
Group image of Nintendo of Japan staff with Mario in the shape of the number 25, from Super Mario History 1985-2010, a booklet celebrating the 25th anniversary of Super Mario Bros., bundled with Super Mario All-Stars Limited Edition.
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Group image of Nintendo of Japan staff with Mario in the shape of the number 25, from Super Mario History 1985-2010, a booklet celebrating the 25th anniversary of Super Mario Bros., bundled with Super Mario All-Stars Limited Edition.
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Concept art for Super Mario Odyssey, depicting Mario taking an elevator with a New Donker and two Goomba businessmen in the Metro Kingdom, found in the Art of Super Mario Odyssey book.
Note that there is a Chargin Chuck outside the window; their...

Concept art for Super Mario Odyssey, depicting Mario taking an elevator with a New Donker and two Goomba businessmen in the Metro Kingdom, found in the Art of Super Mario Odyssey book.

Note that there is a Chargin Chuck outside the window; their appearance in this kingdom was removed very late in development as materials from E3 2017 show “Chargin’ Chuck” written on the world map in the Metro Kingdom. This suggests that Goomba businessmen could have made it past the concept stage, but were taken out during development, as well.
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| Twitter | Patreon | Source: scan provided by twitter.com users “OtherEhm” and “eientei__

In Super Mario World, the secret exit in Forest of Illusion 3 normally requires Mario to have a power-up to break the Flip Blocks. However, even Small Mario can access the exit by taking a Galoomba (called Goombas at the time of the game’s release)...

In Super Mario World, the secret exit in Forest of Illusion 3 normally requires Mario to have a power-up to break the Flip Blocks. However, even Small Mario can access the exit by taking a Galoomba (called Goombas at the time of the game’s release) through the pipe. By throwing the Galoomba into the grey Hard Blocks, it will clip through, activate a Flip Block and allow Small Mario to reach the key and keyhole.
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Saturday, February 1, 2020
Officially licensed Mario bear design from Build-A-Bear Workshop.
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Officially licensed Mario bear design from Build-A-Bear Workshop.
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In the Mario Party 8 minigame “Crank to Rank”, the camera briefly moves up when the minigame ends before moving back down to show the characters lining up for the results. During this, the characters teleport from their positions at the bottom of the...

In the Mario Party 8 minigame “Crank to Rank”, the camera briefly moves up when the minigame ends before moving back down to show the characters lining up for the results. During this, the characters teleport from their positions at the bottom of the flagpoles to their final positions; the camera is meant to hide this.

However, Waluigi is so tall that even with the camera pointing away, he is able to get into frame as he teleports, breaking the illusion. Watch the bottom right corner of the screen closely to see Waluigi pop in after the “FINISH” text disappears.
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| Twitter | Patreon | Small Findings | Source: twitter.com user “SD_Bryce”

1983 print ad for the Mario’s Cement Factory Game & Watch.
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1983 print ad for the Mario’s Cement Factory Game & Watch.
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In Super Mario Galaxy, there is a ring of six Star Bits floating in space, not connected to any planetoids or flight paths, in Honeyhive Galaxy.
There is an unused Launch Star that can be activated by setting a flag in the code to “on” that appears...

In Super Mario Galaxy, there is a ring of six Star Bits floating in space, not connected to any planetoids or flight paths, in Honeyhive Galaxy.

There is an unused Launch Star that can be activated by setting a flag in the code to “on” that appears next to the starting point of the galaxy. If Mario launches from it, he will fly through the Star Bit ring, but then, just as he is preparing to land, he will instead enter a death zone and lose a life.

From this, we can assume there was a planetoid at some point in development that the Launch Star would be used to access; however, the planetoid itself was replaced with a death zone, the Launch Star was set to “off”, and only the Star Bit ring remains visible in-game as evidence.
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