Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Kaettekita Mario Bros., an enhanced port of Mario Bros. for the Japanese-only Famicom Disk System, contains several scenes and features not present in any other versions of the game. One of these is a roulette screen after getting a Game Over, where...

Kaettekita Mario Bros., an enhanced port of Mario Bros. for the Japanese-only Famicom Disk System, contains several scenes and features not present in any other versions of the game. One of these is a roulette screen after getting a Game Over, where extra lives can be won depending on how many Marios appear in the slots. The screen features a unique jumping sprite for Mario, where he raises his hands up in joy as he jumps offscreen.
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Friday, March 15, 2019
In Super Mario Sunshine, it is possible to enter the portal to Ricco Harbor from below the boat house simply by swimming underneath the portal and pressing A. Mario will automatically float upwards out of the water and activate the portal.
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In Super Mario Sunshine, it is possible to enter the portal to Ricco Harbor from below the boat house simply by swimming underneath the portal and pressing A. Mario will automatically float upwards out of the water and activate the portal.
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| Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator

Sunday, March 10, 2019

In Super Mario Odyssey, the light coming from the Odyssey during certain parts of the game that take place at night is part of the environment rather than dynamically tied to the ship. Note how there is a cone of light on the ground when the headlight is lit; however, when it is shuttered, the same cone of light remains even though it should disappear in response to the light going out.
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| Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware

Saturday, March 9, 2019
Opening illustration from the Japanese “Super Mario Fun Picture Book 2: Beautiful Picnic”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Opening illustration from the Japanese “Super Mario Fun Picture Book 2: Beautiful Picnic”.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Thursday, March 7, 2019
In Super Mario World, this ledge in the center of the first room of Chocolate Island 2 is a very specific height that results in unique Dino Rhino behavior. If Mario lures a Dino Rhino to approach it from the left, the Dino Rhino will repeatedly jump...

In Super Mario World, this ledge in the center of the first room of Chocolate Island 2 is a very specific height that results in unique Dino Rhino behavior. If Mario lures a Dino Rhino to approach it from the left, the Dino Rhino will repeatedly jump towards it, barely catch on the ledge and slide back down in an infinite loop.
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In Mario Golf: Advance Tour, standing in front of the mirror in the red locker room in the Marion Clubhouse and then turning left results in a brief scene where a Boo (visible only in the mirror) floats up to the player character, who is then...

In Mario Golf: Advance Tour, standing in front of the mirror in the red locker room in the Marion Clubhouse and then turning left results in a brief scene where a Boo (visible only in the mirror) floats up to the player character, who is then startled before the Boo leaves.
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| Twitter | Patreon | Store | Source: myself, Mario Golf Advance Tour in GBA emulator

Wednesday, March 6, 2019
Print ad for Super Mario Advance 4, referencing the Bat-Signal from the Batman comics.
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Print ad for Super Mario Advance 4, referencing the Bat-Signal from the Batman comics.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Sketch from the development of Super Mario Bros., showing the original envisioned control scheme. Before the jump function was assigned to A, it was mapped to Up on the D-Pad, similar to the Super Smash Bros. series. The A button was instead used for...

Sketch from the development of Super Mario Bros., showing the original envisioned control scheme. Before the jump function was assigned to A, it was mapped to Up on the D-Pad, similar to the Super Smash Bros. series. The A button was instead used for an “Attack” function that was removed in the final game.
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Tuesday, March 5, 2019

In Mario Kart 8/Mario Kart 8 Deluxe, Yoshis can be found on the sides of several tracks. Randomly, some of the Yoshis will hum a melody that is barely audible when the player drives past them. The melody is actually Totaka’s Song, a short tune present in nearly all soundtracks Kazumi Totaka, Yoshi’s voice actor and longtime Nintendo composer, worked on. The Yoshis hum the melody three times in slightly different ways before looping. This sound file was extracted from the game’s files and consists of two full loops.
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| Twitter | Patreon | Store | Small Findings | Source

Monday, March 4, 2019
Extremely rare high-resolution version of official Wario artwork from Mario Tennis, found in an issue of the Spanish Magazine 64. While the racket has been edited out of Wario’s hand, most of the artwork is intact. In the upper right corner is the...

Extremely rare high-resolution version of official Wario artwork from Mario Tennis, found in an issue of the Spanish Magazine 64. While the racket has been edited out of Wario’s hand, most of the artwork is intact. In the upper right corner is the highest-resolution version of the full artwork, including the racket, that is currently available. The magazine version is several times larger and allows us to see more detail on Wario’s face.
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| Twitter | Patreon | Store | Sources: 1, 2: Magazine 64 (Spain), Issue Special 6, 2001

 
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