A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Brazilian double-page print ad for Super Mario Advance, which consists of two identical single-page ads side by side. The text translates (roughly) to “We made this ad twice just to remember there are two games in this game”, referring to the fact that the cartridge also contains Mario Bros. in addition to the main Super Mario Advance game.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In the Mystic Match ‘Em minigame in Mario Party 4, the player characters are replaced by disembodied floating arms after the introduction cutscene. Zooming out lets us see the cutoff points for all characters’ arms.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 4 (NA, GC) in GC emulator
In the Japanese version of Super Mario RPG, if Mario opens the Treasure Box containing the Rare Scarf and the player then very quickly dismisses the text prompt that appears, Mario will slide down the hole next to the Treasure Box while still in the victory pose.
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Left: official artwork of Brash the Bear from Donkey Kong Country 3. On his clothes, the word “Rarebare”, a pun on Rareware (later known as Rare), the developers of the game, and “bear”, is displayed.
Right: in the official guide for Donkey Kong Country 3, the artwork is mirrored and the text is changed from “Rarebare” to “Rare Bear”, possibly in an attempt to make the pun clearer.
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, Nintendo Power DKC3 Guide (1996)
Maps of Grass Land, Desert Land and Water Land from a Japanese guide for Super Mario Bros. 3. Note that in order to fit all three maps into the same rectangular dimensions, the maps of Desert Land and especially Water Land had to be drawn with extreme amounts of distortion.
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In Super Mario Sunshine, Mario’s animation for falling back after bumping into a wall moves his legs in unintended ways, resulting in them overlapping his belt and clipping into his shoes in the manner depicted.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator
In preparation for the 2003 release of Super Mario Advance 4, which was advertised with a commercial featuring people with Mario heads (bottom), Nintendo of America organized a campaign in New York that mimicked the commercial with actors wearing masks of Mario and other characters (top).
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
By modifying the game’s code to let Mario obtain the 8-Bit Mario Cap in Super Mario Odyssey before flying to the Sand Kingdom for the first time, the cutscene of Cappy turning into the Captain’s Hat will become glitched in the manner depicted.
While most of Mario’s body will use the 8-Bit Mario model, his hair, eyes and inside of his mouth will float in mid-air, as the cutscene was not designed to work with the 8-Bit Mario Cap. Parts of Mario’s hands and arms are visible as thin white lines as well.
Main Blog | Twitter | Patreon | Store | Small Findings | Source