A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The clock on the front of Riverside Station in Paper Mario: The Thousand-Year Door (seen in the top left corner after the fade-in) is programmed to correspond with the current time set on the GameCube’s internal clock.
What makes this notable is that this cutscene - shown when Mario arrives at Riverside Station for the first time - is the only time it is visible; it is impossible to move the camera to show the clock again on the same save file. This detail shows an unusual amount of care put into an object that is visible for less than 3 seconds per playthrough.
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The minigame “Bombard King Bob-omb” in Mario Party 9 features machinery of various kinds in the background. Moving the camera using emulator tools lets us see one of the machines more closely, which reveals a step in how Bob-ombs are constructed. A pump or stamp-like machine inserts the legs and winding key into the Bob-omb upside-down in a single step.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 9 (NA, Wii) in Wii emulator
Mario kicking Bowser, Wendy and Ludwig in the Japanese “Super Mario Story Quiz Picture Book 6: Friend Kidnapped”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Super Mario 64, Dorrie in the lake in Hazy Maze Cave can not only be controlled by standing on its head, but also (with less precision) by standing on its back. Standing on certain specific points on Dorrie’s back will result in Dorrie moving in a circle at speeds greater than usually possible by standing on its head.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
Print ad for Nintendo of Brazil’s website, using upside-down Nintendo 64 controllers to represent the letters “www”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Top: In Super Mario 64, most Bob-ombs walk around in a small circle and charge Mario when they see him. If Mario approaches the center of the circle while the Bob-omb is facing away from him, then instead of turning around, the Bob-omb will continue walking in a straight line, leaving the circle.
Bottom: As long as Mario remains standing in the same spot, the Bob-omb will continue walking in the same direction indefinitely until it is eventually unloaded.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Super Mario Bros. 2, it is possible to make Mushroom Blocks stand on top of open doorways. If another Mushroom Block is then thrown into the same spot, it will disappear. This is the only way to unload Mushroom Blocks outside of throwing them into a bottomless pit.
Main Blog | Twitter | Patreon | Store | Small Findings | Source