A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The file size of the Super Mario Sunshine disc is 1,425,760 KB or 1.35 gigabytes. The video files used for the game’s prerendered cutscenes, such as Mario’s trial and imprisonment at the beginning of the game, are saved as .thp files in the file system.
Extracting all the video files and adding their sizes together gives us 874,588 KB, or 834 megabytes. This means that 61.34%, or almost two thirds, of the disc is taken up by the cutscenes.
Main Blog | Twitter | Patreon | Store | Source: myself, data extracted from Super Mario Sunshine (NA, GC)
Top: Official artwork released by Nintendo for Dr. Mario on the NES. The artwork is cut off; this version of it has for a long time been assumed to be the only version, with no uncropped full drawing existing.
Middle: A 1995 manga discusses what the full image could have looked like, noting the discrepancy between Dr. Mario’s and Nurse Peach’s heights in the image compared to their usual heights and hypothesizing that one of the characters’ legs would need to be the wrong length.
Bottom: Twitter.com user “sayokoskatti“ has discovered a full version of the artwork in an obscure information brochure for proper care and cleaning of the Nintendo Famicom Disk System. While Dr. Mario appears to be sitting on a stool here, explaining the inconsistent heights, looking closely at the original cropped artwork, he is depicted standing instead.
Since the full version does not entirely match the cropped version, there is no clear solution to the discrepancy. Should additional versions of the artwork surface, I will post updates on the situation.
Main Blog | Twitter | Patreon | Store | Sources: 1, 2: see bottom of image, 3


Yoshi’s Story contains a secret message spanning the entirety of the game - hidden letters spelled out in coins that only become visible under the effect of the temporary Heart Fruit, which is awarded to Yoshi for eating six identical fruit in a row.
For many years, I have looked for a guide that describes where to find these letters, and provides pictures of them. I was unable to find this material even in official guides, and there do not seem to be any fan-made guides for it that include screenshots either. Therefore, I have decided to take matters into my own hands, and create such a guide myself.
I have published a freely available article on the Supper Mario Broth Patreon where I detail where and how to find each letter in the secret message, with screenshots. I hope that guide can be useful to you if you decide to go on the quest to find each letter yourself.
Thank you very much for reading.
Mario Kart: Double Dash contains a hidden functionality that provides a code after a Time Trial race that includes information about the track, the characters and kart used, as well as the total time and the fastest lap time.
If, after completing a race, the buttons L, R, L, R, X, Y, X, Y, Z are pressed in that order on the retry menu screen, the unique code will appear (top right). A player-made decoder is available online here (bottom); inputting the combination will correctly decode information about the race (compare with the times displayed at the end of the race, top left).
Unfortunately, this functionality was never used outside of a single contest by Nintendo exclusive to Japan, although it is available in all versions of the game.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Kart:Double Dash (NA, GC) in GC emulator
Illustration of Mario waking up and putting on his clothes, from the Japanese “Super Mario Story Quiz Picture Book 3: Mario’s Picnic”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Mario Kart 8/Mario Kart 8 Deluxe, like the vast majority of 3D games, displays high-polygon models of nearby objects and swaps them for low-polygon models once they are far enough away from the camera.
However, the decision is dependent on the distance of that model’s closest polygon to the camera - which can cross the boundary repeatedly back and forth as part of an animation.
Here, we can see a group of Toads at a precise distance from the camera so that the green Toad’s head crosses the low-polygon/high-polygon boundary every time he bobs his head. This results in the unintended behavior of the Toads changing from low-polygon to high-polygon and back repeatedly.
Main Blog | Twitter | Patreon | Store | Source: special thanks to tumblr.com user “smb3″
The track “Super Brothers” from the 2000 Sega Dreamcast game Jet Set Radio (also known as Jet Grind Radio in some territories) contains oblique references to the Super Mario franchise. According to the game’s composer, Hideki Naganuma, the lyrics are as following:
“Come go the rescue Peach
The super boy
1, 2, 3, 4, 5, 6, 7
He like mushroom
He’s a playin’ in another dimension
Love love love baby
Who are you? What’s your name? Super Brother”
Main Blog | Twitter | Patreon | Store | Small Findings | Source 1, 2