A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In a piece of official artwork for New Super Mario Bros. Wii, the lowest spine on the back of Yoshi’s head is missing. It is most likely removed so it does not clip into the Yoshi’s back. The spine is not merely hidden by the Yoshi’s body; the bottom image is an animation of a different Yoshi render being overlaid over the artwork, showing that the lowest spine should have been visible in the gap between the head and the body if it was present.
This is not the only time New Super Mario Bros. Wii adjusts Yoshi’s model for aesthetic reasons; some artwork also shifts his saddle around on his body, as shown here.
Main Blog | Twitter | Patreon | Store | Small Findings | Source 1, 2
In Super Mario Odyssey, whenever Mario does a single jump, he always raises the arm that is further away from the camera (top). This is likely due to Nintendo-internal guidelines that state that Mario is not to be depicted with his arm covering his face while jumping. Compare a selection of official artwork where Mario raises the arm that is further away from the viewer (bottom).
Main Blog | Twitter | Patreon | Sources: 1, 2, 3, 4, 5, special thanks to twitter.com user “HEYimHeroic”
The version of Donkey Kong Jr. for the Coleco Adam, an uncommon home computer released in 1983, includes a new stage not present in the original version of the game. In this stage, Mario is active as an antagonist by taking out pies from an oven and dropping them into a giant mixer. If Donkey Kong Jr. is hit by a pie, he dies.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Footage from a demo reel of Donkey Kong interacting with a human, intended to showcase motion capture animation applied to his model from the Donkey Kong Country cartoon. This was later used for DKTV, a children’s television program in France.
(Please excuse the black and white filter over the image. Tumblr continuously automatically flagged full-color footage from this video as inappropriate content, with the monochrome filter being the only way I could upload it without being flagged.)
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Collectible 1993 Japanese Mario & Wario Menko cards (a game similar to Pogs) featuring Yoshi’s and Luigi’s names being transliterated as “Yossy” and “Ruigi”. While “Yossy” branding can be found in many Nintendo products prior to 2000, the “Ruigi” spelling is very rare.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Paper Mario: The Thousand-Year Door, Mario needs to enter the freight car of the Excess Express at two points during the story. At all other times, the entrance is blocked by the train’s conductor.
However, it is possible to enter the freight car at any time even when the conductor is blocking it by jumping towards the door and pressing A on a specific frame when the exclamation point appears over Mario’s head.
The developers used a simple technique where by adding the conductor to the door, his dialogue activation overrides the door opening function of the A button. However, they neglected to consider that Mario can only initiate dialogue when on the ground, while he can open doors for a few frames also while jumping. Thus, jumping creates a short window where the dialogue function doesn’t override the door opening function.
Main Blog | Twitter | Patreon | Store | Source; myself, Paper Mario TTYD (NA, GC) in GC emulator