Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
Super Mario/The Legend of Zelda illustration from the cover of the first issue of the French Nintendo Player magazine.
Main Blog | Twitter | Patreon | Source: Nintendo Player (France), Issue 1, 1991

Super Mario/The Legend of Zelda illustration from the cover of the first issue of the French Nintendo Player magazine.

Main Blog | Twitter | Patreon | Source: Nintendo Player (France), Issue 1, 1991

One of the notoriously difficult to find Power Stars in Super Mario 64 is the “Blast Away the Wall” star in Whomp’s Fortress, which is hidden inside a nondescript wall and requires aiming Mario at it from a cannon to uncover.

If a player has beaten the game without collecting this star, the credits scene actually provides the solution to the puzzle, but it is seen so briefly on the screen that it is extremely easy to overlook. During the shot of Whomp’s Fortress, the wall is actually missing and the star is shown inside it, but only for a few frames.

Top: the scene as seen in the credits, bottom: the star in question, circled.

Main Blog | Twitter | Patreon | Source: SM64 (NA, N64)

Sunday, October 11, 2020

Top: In Super Mario Bros. 3, some environment tiles are enlarged versions of regular tiles, such as these Brick Blocks, Hard Blocks, Question Blocks and clouds in Giant Land.

Bottom: While the pixels in these sprites are aligned on a 2x2 pixel grid (with the exception of some added rounded corners on the blocks), there is one error with the cloud tile. The right side of its mouth was moved one pixel to the left after the resizing process, resulting in it no longer being perfectly aligned with the grid.

Main Blog | Twitter | Patreon | Small Findings | Source

Mario Party poster from the Brazilian Nintendo World magazine.
Main Blog | Twitter | Patreon | Source: Nintendo World (Brazil), Issue 7, 1999

Mario Party poster from the Brazilian Nintendo World magazine.

Main Blog | Twitter | Patreon | Source: Nintendo World (Brazil), Issue 7, 1999

Left: In Mario & Luigi: Superstar Saga, if Popple is defeated early in the Popple and Birdo battle, it is possible for Birdo to revive him. When Birdo starts the attack where Popple is hidden inside an egg, Popple may appear in the scene out of nowhere despite already having been defeated.

Right: However, Popple does count as being defeated for the purpose of the battle being over. After Birdo is defeated, Popple will remain on the battlefield even during the results screen.

Main Blog | Twitter | Patreon | Small Findings | Source

Saturday, October 10, 2020

The 2019 “Pokémon x Super Mario: 8-Bit Scramble” promotional campaign featured merchandise consisting of Super Mario Bros. sprites being filled in with Pokémon scenes and Pokémon sprites being filled in with Super Mario Bros. scenes. The additional “scramble” aspect was that the Mario designs were sold at the Pokémon Center Shibuya, while the Pokémon designs were sold at the Nintendo Tokyo store.

Main Blog | Twitter | Patreon | Small Findings | Source

Officially licensed Super Mario World cards for the Barcode Battler II, a game device that would scan both licensed cards and ordinary barcodes and create stats for them to play in an RPG-like experience.
Main Blog | Twitter | Patreon | Source:...

Officially licensed Super Mario World cards for the Barcode Battler II, a game device that would scan both licensed cards and ordinary barcodes and create stats for them to play in an RPG-like experience.

Main Blog | Twitter | Patreon | Source: twitter.com user “nonadski”

Page from a 1989 Super Mario Bros. 3 book showing the game’s assistant director, Hideki Konno, at work during the game’s development. Note him playing through the fortress of World 1 in the bottom right.
Main Blog | Twitter | Patreon | Small Findings...

Page from a 1989 Super Mario Bros. 3 book showing the game’s assistant director, Hideki Konno, at work during the game’s development. Note him playing through the fortress of World 1 in the bottom right.

Main Blog | Twitter | Patreon | Small Findings | Source

Friday, October 9, 2020
The prototype version of Donkey Kong 64 started with an extremely lengthy (for logo splash screen standards) unskippable opening scene of the Nintendo 64 logo performing a dance. It is unclear if this was used to mask some loading process or was a...

The prototype version of Donkey Kong 64 started with an extremely lengthy (for logo splash screen standards) unskippable opening scene of the Nintendo 64 logo performing a dance. It is unclear if this was used to mask some loading process or was a tribute to the studio’s previous game, Banjo-Kazooie, which had a similarly long, but skippable, intro. In the finished game, this scene was cut to a fraction of its length.

Main Blog | Twitter | Patreon | Small Findings | Source: DK64 (Proto, N64)

 
Previous page
Next page