Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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A glitch in Super Mario 64 DS can be used to force the camera to zoom out much farther than normally possible. Simply position the player character on the elevator leading down to Dorrie’s lake in Hazy Maze Cave and enter first-person view. The camera will immediately begin zooming out and continue zooming out until a button is pressed.
Main Blog
| Twitter | Patreon | Store | Source: Super Mario 64 DS in DS emulator, credit for discovery

The Game Over screen in Paper Mario: The Thousand-Year Door consists of the words “GAME OVER” being displayed over a sprite of Mario lying on the ground. Moving the camera to see the back of the sprite reveals that there is a tiny copy of Mario’s head attached to his ear during this animation.
Main Blog
| Twitter | Patreon | Store | Source: Paper Mario: TTYD in GC emulator, credit for discovery

French print ad for Mario vs. Donkey Kong 2: March of the Minis.
Main Blog | Twitter | Patreon | Store | Source: Nintendo Magazine Officiel (France), Issue 55, 2007

French print ad for Mario vs. Donkey Kong 2: March of the Minis.
Main Blog
| Twitter | Patreon | Store | Source: Nintendo Magazine Officiel (France), Issue 55, 2007

Friday, November 16, 2018

Top: In Mario Kart 64, driving into the rotating Mario sign in Mario Raceway while using a Super Star will result in the sign flying into the sky. While this is hard to see from the perspective of the player driving into the sign, it can be more easily seen from a distance (note the sign flying upward on Luigi’s screen).

Bottom: Moving the camera allows us to follow the sign. The sign flies high above the track before being unloaded.
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| Twitter | Patreon | Store | Source: myself, Mario Kart 64 (NA, VC) in Wii emulator

In Super Mario Sunshine, Mario can be controlled on the file select menu, with the options menu being accessible by moving Mario to the right. In the file select menu, Mario does not sweat. No matter how much time passes, his idle animation consists...

In Super Mario Sunshine, Mario can be controlled on the file select menu, with the options menu being accessible by moving Mario to the right. In the file select menu, Mario does not sweat. No matter how much time passes, his idle animation consists of merely looking around. However, the moment Mario enters the options menu, he begins visibly sweating, and will continue sweating until exiting back to the file select menu.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator

Illustration of Mario performing a karate chop on a Goomba, from a set of Mario-themed quiz cards.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Illustration of Mario performing a karate chop on a Goomba, from a set of Mario-themed quiz cards.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: see bottom of image

Thursday, November 15, 2018
Mario being scared to ride a rollercoaster in the Japanese “Super Mario Fun Picture Book 3: Chaos at the Amusement Park”.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image

Mario being scared to ride a rollercoaster in the Japanese “Super Mario Fun Picture Book 3: Chaos at the Amusement Park”.
Main Blog
| Twitter | Patreon | Store | Source: see bottom of image

Artwork of Kitchen Island, the location where Wario Land: Super Mario Land 3 takes place, from a Japanese store promo video.
Main Blog | Twitter | Patreon | Store | Source

Artwork of Kitchen Island, the location where Wario Land: Super Mario Land 3 takes place, from a Japanese store promo video.
Main Blog
| Twitter | Patreon | Store | Source

Wednesday, November 14, 2018
Mario Party illustration from Electronic Gaming Monthly magazine.
Main Blog | Twitter | Patreon | Store | Source: Electronic Gaming Monthly (US), Issue 116, 1999

Mario Party illustration from Electronic Gaming Monthly magazine.
Main Blog
| Twitter | Patreon | Store | Source: Electronic Gaming Monthly (US), Issue 116, 1999

 
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