A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Mario & Luigi: Superstar Saga, when Luigi is hypnotized during the Little Fungitown story event to believe that he is Mario, approaching Princess Peach will have her tell Luigi “You’re face looks so much more… manly!”, which contains the common grammatical error of using “you’re” in place of “your”.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image
In Super Mario Galaxy, Mario’s flattened body can be made to fly around the level after dying through a glitch. In the Fast Foes of Toy Time comet mission in Toy Time Galaxy, positioning Mario inside a Tox Box when it is turning can sometimes result in him being squished and losing a life; however, instead of his body remaining in place, it flies up in the air. The camera attempts to follow the body and finally focuses on it when it lands on the ground; then it flies away again as the loss/Game Over animation plays.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy (NA, Wii) in Wii emulator
Top: a debug room in the code of Paper Mario, accessible by modifying the files. This room was likely used to test reflections, as it contains two reflections of Mario in the mirror and one in the floor. However, there is a fourth Mario reflection hidden in that room. Please look at the bottom left of the image, below Goombario’s shadow. A special Mario reflection is stuck on that spot in the floor, not following Mario’s movements.
Bottom: the hidden reflection uses unique “squished Mario” textures, likely left over from the game’s development.
In Donkey Kong Country, Slippas (the snake enemies) can be defeated with Donkey Kong’s Hand Slap attack, performed by pressing Y while holding Down. In the top image, note how the Slippa dies before Donkey Kong’s hands even touch the ground merely by approaching him during the attack animation. During the Boss Dumb Drum battle in the Kremkroc Industries, Inc. world, however, Slippas - and all other enemies released by the boss - are immune to the Hand Slap, as seen in the bottom image. Whether this is an oversight due to the boss battle employing special enemy objects with that interaction missing from the code, or an intentional change to raise the difficulty of the boss battle, is unknown.
Main Blog | Twitter | Patreon | Store | Source: myself, Donkey Kong Country (NA, SNES) in SNES emulator
In Super Mario Odyssey, the Binding Band (the wedding ring used by Bowser in his attempt to marry Peach) changes sizes between shots in the cutscene preceding the final boss battle. When the ring is first seen with Bowser attempting to force it on Peach, it is larger than Peach herself; but in the following scene, it fits around her waist.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
In Super Mario 64, the loading zone at the entrance to the pyramid in Shifting Sand Land does not fully cover the opening, resulting in Mario being able to stand on it if he lands in a corner. This is relatively easy to do by accident simply by making Mario jump when he is going down the short slide. If Mario moves away from the corner, he will touch the loading zone and instantly disappear.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Metal Gear Solid: The Twin Snakes for GameCube, figurines of Mario and Yoshi can be found in the laboratory room. Shooting Mario with a gun plays the classic 1-Up Mushroom sound from Super Mario Bros., while making a “1UP” indicator appear above Mario.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Paper Mario, most chapter intros have Mario standing on the left of the screen, facing off against shadowy enemies (top). In contrast, the Prologue intro doesn’t feature Mario at all. However, moving the camera to the left during the intro reveals that Mario is still there, in the same pose, only moved off-screen to not interfere with the intro (bottom).
Main Blog | Twitter | Patreon | Store | Source: myself, Paper Mario (NA, VC) in Wii emulator
Top: In the Super Mario World cartoon, Bowser’s castle has a flashing “Koopa” sign on top of it, which is different from the North American version of the game, where is it a flashing “Bowser” sign instead.
Bottom: However, the Japanese version does match the design of the cartoon castle by also having a flashing “Koopa” sign, due to Bowser’s name being “Kuppa” in Japanese, which was started to be officially transliterated as “Koopa” around the time of the game’s release.
Note that this may be a coincidence rather than a deliberate reference: the Super Mario World cartoon is a direct sequel to the Super Mario Bros. Super Show and the Adventures of Super Mario Bros. 3, where Bowser has always been known as “King Koopa”. The background designers for the cartoon could have gone off the North American version and changed “Bowser” to “Koopa” to keep the continuity; without necessarily referencing his Japanese name. (The English translation “Koopa” predates the usage of that spelling in Japanese media.)
Main Blog | Twitter | Patreon | Store | Source: Super Mario World cartoon, Ep. 13, “Mama Luigi”, Source 2