A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The Fake Goomba from Super Mario 3D Land, a wooden cutout of a Goomba used as a minor obstacle in some levels (top), has received officially licensed merchandise (bottom).
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of most images
Left: unused “happy running” animation for Toad, found in the data of Super Mario Sunshine. Toads are never happy when they run in the finished game.
Right: a frame from a Toad running animation in the game, for comparison.
Main Blog | Twitter | Patreon | Store | Source 1; 2: myself, Super Mario Sunshine (NA, GC) in GC emulator
In Super Mario Odyssey, warping to the Ocean Trench East checkpoint in the Seaside Kingdom will result in Mario not losing any air as long as the player makes no input. Mario can stay underwater indefinitely without drowning in this manner. However, if any input is made, even only moving the camera, Mario will start losing air as normal.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
A three-legged race in the Japanese “Super Mario Story Quiz Picture Book 2: Mario’s Sports Day”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Super Mario 64, it is possible to make Mario go through a door while dead. If Mario receives lethal damage at the same time as he approaches a door, he will first go through the door despite having 0 health remaining, and then die.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator