A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The boot animation for the Japan-only Nintendo 64 Disk Drive features a spinning Nintendo 64 logo that, in regular intervals, undergoes changes in texture, size, and other attributes. In some of these cases, Mario appears and interacts with the logo for a few seconds. Here is one of the animations, where Mario is knocked back by the logo suddenly enlarging after being shrunk.
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The kiosk demo for Donkey Kong 64 contains several unused rooms and features that can be accessed by modifying the code. One such room is the Army Dillo boss battle stage, but containing torches, Zingers and the Mermaid from Gloomy Galleon standing up in a T-pose (top). Unused enemies also exist, such as Rareware logos that chase Donkey Kong around (bottom).
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A licensed Nintendo activity book featured a puzzle that purportedly revealed the identity of Mario’s brother. The answer, however, is not the expected “Luigi”, but “Wario” instead. The book treats this as fact, i.e. there is no later section explaining that the answer was a joke or purposely misleading.
Main Blog | Twitter | Patreon | Store | Source: scans provided by twitter.com user “TheJamesKehoe”
Top: the Japanese and US versions of Super Mario Bros. have a one-block gap above the pipe leading out of the water in Worlds 2-2 and 7-2. If Mario is in Super or Fire form, it is very easy to get stuck in the wall by ducking on the ground and then swimming into the gap. Mario will get sucked into the rocks and be unable to escape, with the only option being to wait until the time runs out to restart the level.
Bottom: in the European release, Nintendo has corrected the error in the simplest way possible. Rather than patch out the glitch that results in Mario being sucked into the wall (it can still be performed in other places in that version), the developers simply added a block to close the gap.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Bros. (US and EU) in NES emulator
In Super Mario Odyssey, the Cascade Kingdom can be seen in the skybox of the Cap Kingdom. Zooming in on the Cascade Kingdom texture using the game’s camera function, we can see a small graphical error where a rectangle above one of the bushes is mistakely colored in with a gradient. Note that this is not a cliff, as the texture is made from Cascade Kingdom assets and no such cliff is present in that world’s skybox.
However, this finding is really minor and is not the real reason I wanted to show you this. Please read the attribution line on the bottom of the image. I have taken this screenshot myself, on original hardware.
Thanks to the incredible support I have received after starting the Supper Mario Broth Patreon, I was able to purchase a used Nintendo Switch from a reader who offered me to pay for it in installments. I now, for the first time in many years, own a Nintendo video game console; and for the first time in the history of the blog, I can write “screenshot taken on original hardware” in the attribution.
I cannot express how much this means to me, and how grateful I am to all of you - every single reader who has been with me along the way - to be able to play Super Mario Odyssey, a game I have dreamed about playing since it was announced, but was never able to. I will do my best to find as many unknown details about the game as possible, and post them on my blog - I am certain there are thousands of findings to discover.
Thank you so much, everyone. I could not have made it this far without each and every single one of you. I hope you will enjoy the upcoming Super Mario Odyssey content as much as I will enjoy discovering it for you.
Credits animation for completing Level 20 on the High speed setting in Dr. Luigi for the Wii U. Note that the animation is a perfect 96-frame loop for all characters present; while this is common for 2D sprite-based games, it is rare for a scene with multiple 3D entities to have each of their movements loop in the exact same number of frames outside of rhythm games.
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In Super Paper Mario, part of the plot of Chapter 7-3 is waking Princess Peach from a magically-induced sleep by bringing her a certain type of apple to eat. Only the Black Apple wakes her up; the other four types of apples result in Peach undergoing various transformations instead.
First image: the Blue Apple causes Peach to shrink.
Second image: the Yellow Apple causes Peach to grow a mustache.
Third image: the Red Apple causes Peach to grow.
Fourth image: the Pink Apple causes Peach to turn into an actual peach.
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The Japanese version of Mario’s Picross contained four puzzles that were cut from all other versions for depicting objects not appropriate for children, such as a cocktail, a beer stein, a cigarette in an ashtray, and a glass of wine. These were changed to more appropriate images: a Boo, a bird, a rabbit and a top hat respectively, for the other regions.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image