A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top left: one of the many Puni Orb pedestals seen throughout Chapter 2 of Paper Mario: The Thousand-Year Door.
Top right: a fake Puni Orb pedestal used by Lord Crump to trick Mario into activating a trap. Note the childlike drawings and little pink hearts used to decorate the pedestal.
Bottom: after activating the trap, Lord Crump appears and informs Mario that he made the fake pedestal, implying that the childlike scribbles and pink hearts are Crump’s own drawing.
Main Blog | Twitter | Patreon | Store | Source: myself, PM:TTYD in GC emulator, bottom screenshot
In Super Mario Galaxy, whenever Mario touches an Ice Flower and transforms into Ice Mario, the animation includes five blinking frames of his model with a texture different from the one used by the actual power-up, resembling Metal Mario. Here is a close-up during one of those frames.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy in Wii emulator
Super Mario Odyssey contains an unused speech synthesis function for some of the friendly species in the game. Bubblainians, Steam Gardeners, Volbonans and Tostarenans each have a list of 81 syllables - the ones most common in Japanese - that they can pronounce independently and string into words. In the finished game, this is not used - the species in question merely say random syllables from the list of available ones.
In this recording, I use the files to synthesize the characters saying “Supa Mario” (as “Super Mario” is pronounced in Japanese). In order, the voices are: male Bubblainian, female Bubblainian, Steam Gardener, large Volbonan, small Volbonan, and Tostarenan. You may notice the Tostarenan sounding completely unlike the ones in the game; this is due to the speech synthesis feature for that species being entirely unused and replaced with completely different, high-pitched sound files in the release version.
Main Blog | Twitter | Patreon | Store | Source: sounds-resource.com user “Ziella”, second section
In Chapter 3-1 of Super Paper Mario, entering a certain room causes a cutscene to start automatically where a Koopa Troopa panics upon seeing Mario, hits a Question Block, and collects a Mega Star from it. However, pressing the Home button on the Wii Remote to activate the Wii Home Menu directly after the Mega Star is released will cause the Mega Star to change its trajectory and remain stuck bouncing between blocks. This results in the Mega Star never reaching the Koopa Troopa, locking the game in this state.*
*Note that it is possible to reverse this by repeatedly activating the Home Menu again, although the timing on this is very precise and may take many tries.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Paper Mario in Wii emulator