A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In World 4-Castle of New Super Mario Bros. Wii, it is possible to create an infinite amount of coins. If a fence-climbing Koopa Troopa is frozen by a character with an Ice Flower or Penguin Suit, then the rotating fence activated before the frozen Koopa touches the ground, the block of ice will enter a glitchy state where it will spawn several coins every frame. If these coins are not collected quickly, the game will freeze due to being unable to display that many objects at once.
Main Blog | Twitter | Patreon | Store | Source: myself, New Super Mario Bros. Wii in Wii emulator
VB Mario Land was a game announced for the Virtual Boy in 1995, but never released. The top image is a screenshot of an area with an overhead view, similar in visual style to The Legend of Zelda: A Link to the Past, released by Nintendo to the press. The bottom footage is a recording of the game’s playable demo at the Winter Consumer Electronics Show 1995, showcasing the same level. The screen is a cutscene where Mario falls into a trap.
Main Blog | Twitter | Patreon | Store | Source 1, Source 2
Unused area found in the data of Super Mario RPG. The tiles belonging to this area no longer exist in the code; therefore, all that is still present is the collision data, i.e. generic tiles representing solid platforms Mario can stand on. We can only speculate as to what the area could have looked like; it might have been a mountain or perhaps a town, if the overhanging plank-type construction in the top middle was intended to be a bridge.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario RPG (SNES) in LazyShell debugger