Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Rideable, full-size Super Mario Kart-themed kart by Bandai. The kart includes a Mario toy and an assortment of Super Mario Kart stickers.
Main Blog | Twitter | Patreon | Store | Source: Tips & Tricks (US), Issue 26, 1997

Rideable, full-size Super Mario Kart-themed kart by Bandai. The kart includes a Mario toy and an assortment of Super Mario Kart stickers.
Main Blog
| Twitter | Patreon | Store | Source: Tips & Tricks (US), Issue 26, 1997

In World 4-Castle of New Super Mario Bros. Wii, it is possible to create an infinite amount of coins. If a fence-climbing Koopa Troopa is frozen by a character with an Ice Flower or Penguin Suit, then the rotating fence activated before the frozen Koopa touches the ground, the block of ice will enter a glitchy state where it will spawn several coins every frame. If these coins are not collected quickly, the game will freeze due to being unable to display that many objects at once.
Main Blog
| Twitter | Patreon | Store | Source: myself, New Super Mario Bros. Wii in Wii emulator

Wednesday, September 26, 2018

High-resolution versions of Mario Kart 8 stamps, from Prima’s official guide for Mario Kart 8.
Main Blog
| Twitter | Patreon | Store | Source: Mario Kart 8 Guide, Prima, 2014, ISBN 978-0-804-16328-6

In Paper Mario: The Thousand-Year Door, staying at an inn 50 times will activate a special cutscene where the innkeeper congratulates Mario, a reporter takes a photo of him, and a 200 coin prize is awarded.
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| Twitter | Patreon | Store | Source

Tuesday, September 25, 2018
Behind-the-scenes footage from the recording of the Mario Party 4 commercial.
Main Blog | Twitter | Patreon | Store | Source, provided by twitter.com user “aaxolotll”

Behind-the-scenes footage from the recording of the Mario Party 4 commercial.

Main Blog | Twitter | Patreon | Store | Source, provided by twitter.com user “aaxolotll”

VB Mario Land was a game announced for the Virtual Boy in 1995, but never released. The top image is a screenshot of an area with an overhead view, similar in visual style to The Legend of Zelda: A Link to the Past, released by Nintendo to the press. The bottom footage is a recording of the game’s playable demo at the Winter Consumer Electronics Show 1995, showcasing the same level. The screen is a cutscene where Mario falls into a trap.
Main Blog
| Twitter | Patreon | Store | Source 1, Source 2

Cover of a Japanese guide for Super Mario World.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image

Cover of a Japanese guide for Super Mario World.

Main Blog | Twitter | Patreon | Store | Source: see bottom of image

Mario and Sonic being frustrated with their Olympic team’s performance, from the North American commercial for Mario & Sonic at the Olympic Games (the first game in that series) for the Wii.
Main Blog | Twitter | Patreon | Store | Source

Mario and Sonic being frustrated with their Olympic team’s performance, from the North American commercial for Mario & Sonic at the Olympic Games (the first game in that series) for the Wii.
Main Blog
| Twitter | Patreon | Store | Source

Monday, September 24, 2018
Internal Nintendo reference guide for drawing the backs of Mario characters.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image

Internal Nintendo reference guide for drawing the backs of Mario characters.
Main Blog
| Twitter | Patreon | Store | Source: see bottom of image

Unused area found in the data of Super Mario RPG. The tiles belonging to this area no longer exist in the code; therefore, all that is still present is the collision data, i.e. generic tiles representing solid platforms Mario can stand on. We can...

Unused area found in the data of Super Mario RPG. The tiles belonging to this area no longer exist in the code; therefore, all that is still present is the collision data, i.e. generic tiles representing solid platforms Mario can stand on. We can only speculate as to what the area could have looked like; it might have been a mountain or perhaps a town, if the overhanging plank-type construction in the top middle was intended to be a bridge.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario RPG (SNES) in LazyShell debugger

 
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