Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
French print ad for the Nintendo DSi XL, featuring the Mega Mushroom from New Super Mario Bros.
Main Blog | Twitter | Patreon | Small Findings | Source

French print ad for the Nintendo DSi XL, featuring the Mega Mushroom from New Super Mario Bros.

Main Blog | Twitter | Patreon | Small Findings | Source

Officially licensed 2020 Super Mario Bros. fans. Of note in the addition of a design on the holding loop of each fan that adds to the scene when overlaid on top of the fan. The underwater design has a swimming Mario sprite and the castle design has a Fire Bar.

Main Blog | Twitter | Patreon | Small Findings | Source

Monday, September 28, 2020

Top: in Super Mario Bros., the Spiny Eggs thrown by Lakitu always fall straight down once they reach the top of their throwing arc, making them easy to avoid.

Bottom: however, this behavior is the result of an oversight in the game’s code. A much more complex behavior is coded for the eggs, but is never activated due to a typo in one line of code. Using this behavior, the eggs actually have a randomized horizontal component to their fall, appearing to be thrown diagonally and sometimes landing in front of Mario as he is running, making them much harder to avoid.

Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Pixels Lw”

Sunday, September 27, 2020

Photos of an exhibit of Nintendo character statues at the Nintendo of America headquarters in 1999.

Main Blog | Twitter | Patreon | Source: Nintendo World (Brazil), Issue 11, 1999

In Mario & Luigi: Partners in Time, the locked entrance to Shroob Castle can be bypassed by entering the Bros. Ball state and then rolling through a seam between the door and the wall in the manner depicted. Although theoretically, this skips more...

In Mario & Luigi: Partners in Time, the locked entrance to Shroob Castle can be bypassed by entering the Bros. Ball state and then rolling through a seam between the door and the wall in the manner depicted. Although theoretically, this skips more than half the game, the castle contains puzzles that require the use of moves learned in the areas skipped this way, making the trick unviable in practice.

Main Blog | Twitter | Patreon | Source: youtube.com user “SolidifiedGaming”

Officially licensed Super Mario Bros. wall clock, featuring a very rare case of Super Mario Bros. and the Donkey Kong arcade being featured in the same item of merchandise: the background pattern is based on the 75m level of the arcade.
Main Blog |...

Officially licensed Super Mario Bros. wall clock, featuring a very rare case of Super Mario Bros. and the Donkey Kong arcade being featured in the same item of merchandise: the background pattern is based on the 75m level of the arcade.

Main Blog | Twitter | Patreon | Small Findings | Source

Saturday, September 26, 2020

The Pinball Zone level in Wario Land 4 has very slow background music, much slower than would usually be expected from an action-based level. However, many occasions during the level require Wario to roll down slopes; during this, the music becomes much faster and reaches the speed more appropriate for the action. These segments usually last only a few seconds, not allowing the full loop of the music to be heard at that speed. Here is the entire track played at the Wario rolling speed.

Main Blog | Twitter | Patreon | Small Findings | Source: WL4 (NA, GBA)

A glitch in the final battle of Paper Mario: The Origami King can cause a Thwomp to stop in midair right before it would normally squash Mario, locking Mario in a state where no action can be taken and the game must be reset.
Main Blog | Twitter |...

A glitch in the final battle of Paper Mario: The Origami King can cause a Thwomp to stop in midair right before it would normally squash Mario, locking Mario in a state where no action can be taken and the game must be reset.

Main Blog | Twitter | Patreon | Small Findings | Source: reddit.com user “lmt42″

German print ad for Super Mario All-Stars.
Main Blog | Twitter | Patreon | Source: Video Games (Germany), Issue 10/93, 1993

German print ad for Super Mario All-Stars.

Main Blog | Twitter | Patreon | Source: Video Games (Germany), Issue 10/93, 1993

Friday, September 25, 2020
In Super Mario 64, entering the Tower of the Wing Cap secret course requires Mario to stand on the sun carpet in the castle lobby and look upwards while in first-person view. However, the code checks both of these conditions separately. Thus, it is...

In Super Mario 64, entering the Tower of the Wing Cap secret course requires Mario to stand on the sun carpet in the castle lobby and look upwards while in first-person view. However, the code checks both of these conditions separately. Thus, it is possible to first look up at the ceiling while not on the carpet, satisfying the first condition, and then enter first-person view on the carpet and not look up. Despite not actually doing both simultaneously, the code will still send Mario to the secret course.

Main Blog | Twitter | Patreon | Small Findings | Source: SM64 (NA, VC)

 
Previous page
Next page