Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario World, it’s possible to accidentally cause Mario to clip into the wall and lose a life while performing the Spin Jump in areas with many Rotating Blocks by pressing Y and holding either Left or Right on the D-Pad. (Footage recorded by...

In Super Mario World, it’s possible to accidentally cause Mario to clip into the wall and lose a life while performing the Spin Jump in areas with many Rotating Blocks by pressing Y and holding either Left or Right on the D-Pad. (Footage recorded by me from a SNES emulator.)

Monday, December 18, 2017
Holiday poster from the German Club Nintendo magazine.

Holiday poster from the German Club Nintendo magazine.

Sunday, December 17, 2017

In Yoshi’s Island, the background for Raphael the Raven’s Castle contains several moons. The footage on the left shows the level as it usually looks. It is possible to see the moon through a window before seeing it again in the vertical room on the left of the passage. In the footage on the right, the castle foreground has been disabled, so we can see how the first moon scrolls offscreen and the moon visible in the vertical room is in fact a second moon. (Footage recorded by me in a SNES emulator.)

Saturday, December 16, 2017
In Super Mario 64, Goombas’ heads and feet are fully modeled, while their torsos are 2D sprites that always face the camera and are transparent when viewed from the opposite direction. Moving the viewpoint, we can see Goombas from the side (left) and...

In Super Mario 64, Goombas’ heads and feet are fully modeled, while their torsos are 2D sprites that always face the camera and are transparent when viewed from the opposite direction. Moving the viewpoint, we can see Goombas from the side (left) and from the back (right).

Thursday, December 14, 2017
During development, Virtual Boy Wario Land was known as “Wario Cruise”, which can be seen in this 1995 Virtual Boy promotional pamphlet.

During development, Virtual Boy Wario Land was known as “Wario Cruise”, which can be seen in this 1995 Virtual Boy promotional pamphlet.

The music that plays during FLUDD’s introduction scene in Super Mario Sunshine, without the voices and sound effects. (Source)

Wednesday, December 13, 2017

Diddy Kong Racing poster from the German 64 Power magazine, notable for not containing any imagery that would identify it as a racing game.

In the Forest Fortress in Super Mario World, it is possible to defeat a Grinder by sliding into it using the Triangular Block. Since Grinders are not supposed to be defeated, its sprite becomes glitched as it falls offscreen. (Footage recorded by me...

In the Forest Fortress in Super Mario World, it is possible to defeat a Grinder by sliding into it using the Triangular Block. Since Grinders are not supposed to be defeated, its sprite becomes glitched as it falls offscreen. (Footage recorded by me from a SNES emulator.)

Tuesday, December 12, 2017
Cover of I am a Teacher: Super Mario Sweater, a sewing simulator program for the Famicom Disk System that offered designs based on characters and items from the Mario series.

Cover of I am a Teacher: Super Mario Sweater,  a sewing simulator program for the Famicom Disk System that offered designs based on characters and items from the Mario series.

Monday, December 11, 2017

During the gameplay presentation for the upcoming Yoshi game for the Switch, a number of barcodes could be seen on background elements in the stages. Looking up the barcodes reveals that they are real barcodes for products that have seemingly no connection to Nintendo, such as a home fragrance by an unrelated company. This is almost certainly a coincidence, as the barcode seems to have been chosen by inputting mostly sequential digits, but it raises the question of why Nintendo would risk accidentally inserting the barcode of a product they would not wish to promote when they could instead choose to use barcodes of existing Nintendo products.

 
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