Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In New Super Mario Bros., World 7-A contains the game’s only appearance of Squigglers, juvenile Wigglers (top). Squigglers are unique among the game’s enemies in that instead of being fully modeled or fully sprited, their heads are modeled while their body segments are sprites. Thus, the model for the Squiggler consists only of its head (bottom).

Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2: NSMB (NA, DS)

Cranky Kong’s name is based on his major character trait of being cranky; however, there is an additional visual pun related to that name. In his chronological first appearance in the intro to Donkey Kong Country, the first thing he is seen doing is...

Cranky Kong’s name is based on his major character trait of being cranky; however, there is an additional visual pun related to that name. In his chronological first appearance in the intro to Donkey Kong Country, the first thing he is seen doing is turning the crank on a phonograph, referring to his name in a different manner.

Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image

In Paper Mario: The Thousand-Year Door, enemies sometimes wear badges in battle. Not all badges in the game can appear this way, but the ones that do modify the enemy’s stats and behavior correctly (e.g. an HP Plus badge worn by an X-Naut increases...

In Paper Mario: The Thousand-Year Door, enemies sometimes wear badges in battle. Not all badges in the game can appear this way, but the ones that do modify the enemy’s stats and behavior correctly (e.g. an HP Plus badge worn by an X-Naut increases its HP from 4 to 9).

However, unused functionality to modify enemy stats exists for all badges, even ones that would not normally appear. If the code is modified to let enemies load with FP-refilling badges (left) or luck-enhancing badges (right), the enemies will recover FP (despite not actually having that stat) and sometimes get a “Lucky” effect in battle, dodging Mario’s attacks. This suggests that at some point in development, enemies were able to use all badges.

Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image

Sunday, September 20, 2020
Extremely rare officially licensed Mario Party 5 Donkey Kong plush.
Main Blog | Twitter | Patreon | Small Findings | Source

Extremely rare officially licensed Mario Party 5 Donkey Kong plush.

Main Blog | Twitter | Patreon | Small Findings | Source

The transition effect used in the Super Mario 64 file select menu, whereby slates would turn around while flying towards the screen (top), is based on the same effect being used in SGI Performer, a demo program that was included with the Silicon Graphics workstations that were used to program Super Mario 64 (bottom).

Main Blog | Twitter | Patreon | Source: twitter.com user “MaxKriegerVG”

Reader-submitted artwork of Mario and Peach on a gondola, from the Brazilian SuperGamePower magazine.
Main Blog | Twitter | Patreon | Source: SuperGamePower (Brazil), Issue 97, 2002

Reader-submitted artwork of Mario and Peach on a gondola, from the Brazilian SuperGamePower magazine.

Main Blog | Twitter | Patreon | Source: SuperGamePower (Brazil), Issue 97, 2002

Saturday, September 19, 2020
Animation of Luigi shared by Nintendo of Japan’s official Instagram account in 2018 to promote the Nintendo 3DS version of Luigi’s Mansion.
Main Blog | Twitter | Patreon | Small Findings | Source

Animation of Luigi shared by Nintendo of Japan’s official Instagram account in 2018 to promote the Nintendo 3DS version of Luigi’s Mansion.

Main Blog | Twitter | Patreon | Small Findings | Source

In Bowser Jr.’s Fearsome Fleet in Super Mario Galaxy 2, there is a segment where one moving platform moves underneath the spawning point of another moving platform. If Mario is riding Yoshi and runs against the wall which the platform moves under in...

In Bowser Jr.’s Fearsome Fleet in Super Mario Galaxy 2, there is a segment where one moving platform moves underneath the spawning point of another moving platform. If Mario is riding Yoshi and runs against the wall which the platform moves under in the manner depicted, Mario and Yoshi will be instantaneously teleported to the blue platform further to the left.

Main Blog | Twitter | Patreon | Small Findings | Source

The music playing in the Yoshi’s Island Zone DLC area from Sonic Lost World for the Wii U, which is an original remix of the Flower Garden track from Yoshi’s Island. Although the name, song and gameplay of the area are based on Yoshi’s Island, the aesthetics are taken entirely from Yoshi’s Story instead.

Main Blog | Twitter | Patreon | Small Findings | Source

Friday, September 18, 2020
In Super Mario World, Yoshi is able to eat Bob-omb explosions. This is due to the fact that internally, the explosion is not a new object, but merely the Bob-omb assuming a new sprite with a different hitbox. The code that determines whether the...

In Super Mario World, Yoshi is able to eat Bob-omb explosions. This is due to the fact that internally, the explosion is not a new object, but merely the Bob-omb assuming a new sprite with a different hitbox. The code that determines whether the Bob-omb can be eaten by Yoshi is unaffected, allowing the explosion to be eaten.

Main Blog | Twitter | Patreon | Small Findings | Source: SMW (NA, SNES)

 
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