A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In all Mario Party games released prior to 2012, non-playable characters blink as part of their idle animations, while player characters don’t. In this example scene from Mario Party 4, note how only Goomba blinks. Mario Party 9 is the first entry in the series where player characters blink regularly.
During the Dribble & Spitz segment in WarioWare: Smooth Moves, a song called Tomorrow Hill plays. However, whenever the player fails a microgame, the song changes briefly to an alternate version, called Falling Off Tomorrow Hill, that ends every few lines with a “failure” sound and different, nonsensical lyrics. This is the full version of Falling Off Tomorrow Hill.
Top row: Mr. I’s appearances in Super Mario 64, Mario Party 2, and Super Paper Mario. In all these games, Mr. I’s iris is round.
Bottom row: In Mario Party 8, Mr. I’s iris has been redesigned to be more oblong. While possibly coincidental, this design strongly resembles Mario’s irises in both shape and colors.
In Paper Mario: The Thousand-Year Door, Mario and his partners breathe out puffs of air when in cold areas. However, when taking any additional follower character to a cold area (through the use of exploits), we can see that out of all playable characters, only Mario and his partners are programmed to breathe.
Photos taken during a Mario In Real Time presentation in 1994. While conversing with convention attendees as Mario, Charles Martinet responded to an inquiry about the Super Scope by initiating an animation of Mario’s head morphing into a Super Scope.