Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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The last level of Wario Land 4, the Golden Passage, starts off by Wario falling directly from the entrance onto a Frog Switch, starting the escape countdown. This also causes the “Hurry Up!” music to play, meaning that the level seemingly has no regular music of its own.

However, if cheats are used to remove the Frog Switch and Wario can enter the level without activating the countdown, it is revealed that the level does contain this unique music track, which can never be heard under normal circumstances.

Main Blog | Twitter | Patreon | Small Findings | Source

Wednesday, September 2, 2020
The Big Boo Battle course in Super Mario 64 DS, like most side courses, contains a star that is obtained by collecting 8 red coins. The course consists of a series of rooms, each containing 1 or 2 red coins. The player is expected to collect the...

The Big Boo Battle course in Super Mario 64 DS, like most side courses, contains a star that is obtained by collecting 8 red coins. The course consists of a series of rooms, each containing 1 or 2 red coins. The player is expected to collect the coins while going through the rooms the first time through.

However, if the player deliberately ignores the red coin in the first room, then collects the other 7, and finally backtracks to the first room to collect the final coin, the star will spawn twice. Although both stars are legitimate star objects and can be collected separately, the game only adds one star to the counter since the counter uses a checklist to determine which stars have been collected, making the second star a duplicate and thus not counted.

Main Blog | Twitter | Patreon | Source: twitter.com user “World9Fantasy”

Officially licensed 1986 toy of Bowser holding Mario on a spring. After the toy is wound, Bowser walks slowly while Mario wobbles back and forth. The packaging also includes an original illustration of Bowser and Mario.

Main Blog | Twitter | Patreon | Small Findings | Source

Uniform worn by the staff (not the players) of Kyoto Sanga Football Club in 2012, depicting the Japanese-language Nintendo logo and Paper Mario. Nintendo is one of the club’s main sponsors and requested this design to promote Paper Mario: Sticker...

Uniform worn by the staff (not the players) of Kyoto Sanga Football Club in 2012, depicting the Japanese-language Nintendo logo and Paper Mario. Nintendo is one of the club’s main sponsors and requested this design to promote Paper Mario: Sticker Star.

Main Blog | Twitter | Patreon | Source: twitter.com user “NintendoMemo”

Tuesday, September 1, 2020
Promotional photo of Michael Friese, director of the tips hotline department at Nintendo of Europe in 1992, alongside Mario at the 43rd Nuremberg toy fair.
Main Blog | Twitter | Patreon | Source: Play Time (Germany), Issue 4/92, 1992

Promotional photo of Michael Friese, director of the tips hotline department at Nintendo of Europe in 1992, alongside Mario at the 43rd Nuremberg toy fair.

Main Blog | Twitter | Patreon | Source: Play Time (Germany), Issue 4/92, 1992

In Super Smash Bros. Brawl, Wario never blinks. He is the only playable character with visible eyes outside of ROB, who is a robot, and Olimar, whose eyes are always closed, that does not have a blinking animation.
Main Blog | Twitter | Patreon |...

In Super Smash Bros. Brawl, Wario never blinks. He is the only playable character with visible eyes outside of ROB, who is a robot, and Olimar, whose eyes are always closed, that does not have a blinking animation.

Main Blog | Twitter | Patreon | Small Findings | Source: SSBB (NA, Wii)

Rare high-quality screenshot of the Spaceworld 2001 demo of Mario Kart: Double Dash, which showed the game in such an early state of development that it did not yet have the main mechanic of featuring two characters riding in the same kart, instead...

Rare high-quality screenshot of the Spaceworld 2001 demo of Mario Kart: Double Dash, which showed the game in such an early state of development that it did not yet have the main mechanic of featuring two characters riding in the same kart, instead looking more like a more advanced version of Mario Kart 64. Most existing images of this demo are photos that were taken of a screen at an angle; this appears to be a direct capture.

Main Blog | Twitter | Patreon | Small Findings | Source: NGC (UK); Issue 63, 2002

Monday, August 31, 2020
In Super Mario Galaxy 2, there is a spot in Hightail Falls Galaxy where two Star Bits are placed at the same coordinates in space. This causes them to overlap and combine into what appears to be a two-colored Star Bit object.
Main Blog | Twitter |...

In Super Mario Galaxy 2, there is a spot in Hightail Falls Galaxy where two Star Bits are placed at the same coordinates in space. This causes them to overlap and combine into what appears to be a two-colored Star Bit object.

Main Blog | Twitter | Patreon | Source: twitter.com user “mkkdotcom”

Cover of an issue of the German Play Time magazine, featuring an original illustration of Donkey Kong.
Main Blog | Twitter | Patreon | Source: Play Time (Germany), Issue 9/94, 1994

Cover of an issue of the German Play Time magazine, featuring an original illustration of Donkey Kong.

Main Blog | Twitter | Patreon | Source: Play Time (Germany), Issue 9/94, 1994

Sunday, August 30, 2020

Top: in Paper Mario: The Origami King, after destroying the purple streamer on top of the Sea Tower, the green streamer is revealed to have been behind it all along, which is pointed out by Olivia.

Bottom: this is actually foreshadowed very briefly beforehand. In the cutscene of Mario and Olivia arriving at the top of the tower, there is one shot where a small bit of the green streamer can be seen at the top of the screen behind a cloud for a few seconds before the camera angle changes.

Main Blog | Twitter | Patreon | Small Findings | Source: PMTOK (Switch)

 
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