Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Photo of the first group of students graduating from DigiPen Institute of Technology, a private university that was one of the first to offer specialized video game development courses, in 1998. These courses were sponsored by Nintendo of America,...

Photo of the first group of students graduating from DigiPen Institute of Technology, a private university that was one of the first to offer specialized video game development courses, in 1998. These courses were sponsored by Nintendo of America, leading to Mario joining the graduates for the ceremony.

Main Blog | Twitter | Patreon | Source: Nintendo World (Brazil), Issue 24, 2000

Friday, August 28, 2020

Illustrations from the front and back covers of a 2005 issue of Edge Magazine, consisting entirely out of pictures of Nintendo DS systems arranged into mosaics of Mario characters.

Main Blog | Twitter | Patreon | Small Findings | Source: Edge (UK), Issue 145, 2005

Extremely rare 1996 Super Mario 64 Metal Mario coin spinner toy. A coin is inserted into the top of Metal Mario’s head, then his arm is pulled like a lever. This results in the coin shooting out from the front of the toy at a high speed.

Main Blog | Twitter | Patreon | Small Findings | Source

In Paper Mario: The Thousand-Year Door, all playable characters (Mario, Peach and Bowser) can use partner abilities; the game merely does not load partners when Peach or Bowser are active. If the game is modified to load Bowser into one of the rooms...

In Paper Mario: The Thousand-Year Door, all playable characters (Mario, Peach and Bowser) can use partner abilities; the game merely does not load partners when Peach or Bowser are active. If the game is modified to load Bowser into one of the rooms Mario can explore, we can see that riding Yoshi as Bowser exhibits some unintended behaviors.

If Bowser rides Yoshi through a room transition, Yoshi’s speed will greatly increase, being much faster than he can run while carrying Mario. The speed will return to normal in the next room, then increase again in the one after, etc.

Main Blog | Twitter | Patreon | Small Findings | Source: PM:TTYD (NA, GC)

Thursday, August 27, 2020
In World 5-2 of Super Mario Bros., it is possible for Mario to be hit with a Hammer Bro’s hammers while climbing a vine. If this happens, after the level reloads, an invisible vine will be in front of Mario at the beginning of the level. It is...

In World 5-2 of Super Mario Bros., it is possible for Mario to be hit with a Hammer Bro’s hammers while climbing a vine. If this happens, after the level reloads, an invisible vine will be in front of Mario at the beginning of the level. It is identical in functionality to the short vines that grow out of the ground in bonus areas reached via vines, except it is invisible.

Main Blog | Twitter | Patreon | Small Findings | Source

Officially licensed 1994 Super Mario World scooter/skateboard.

Main Blog | Twitter | Patreon | Small Findings | Source

Top: the 2004 book “How to Draw Nintendo Heroes and Villains” calls Bowser “Kerog”. There is no precedent for this name being used anywhere else for Bowser, and until recently, the origin of the name was entirely unclear.

Bottom: however, it was discovered that one of the official renders of Bowser distributed by Nintendo had “kerog” as part of its name in the file directory of the resource CDs sent to journalists and publishers. Thus, the most likely explanation is that the person responsible for the drawing instructions did not contact Nintendo to find out Bowser’s actual name, but instead used the name from the file with the expectation that it was the correct name.

Main Blog | Twitter | Source: 1: see bottom of image, 2: twitter.com user “basedd0rf”

Wednesday, August 26, 2020
In the underwater missions of Noki Bay in Super Mario Sunshine, using the Hover Nozzle makes Mario rapidly ascend. However, this is not how the Hover Nozzle works underwater when Mario enters water during regular gameplay.
The way this is...

In the underwater missions of Noki Bay in Super Mario Sunshine, using the Hover Nozzle makes Mario rapidly ascend. However, this is not how the Hover Nozzle works underwater when Mario enters water during regular gameplay.

The way this is accomplished is that Mario is given a special nozzle in those missions which allows him to rise quickly, and that nozzle replaces the Hover Nozzle until the mission is exited. By hacking that nozzle into regular gameplay, we can see it was never coded to specifically work only underwater, which allows it to be used in mid-air as well.

Main Blog | Twitter | Patreon | Source: youtube.com user “BeaverThingify”

Print ad for Yoshi’s Story from the Spanish Hobby Consolas magazine. This ad is bizarre for attributing Yoshi’s Story to Shigeru Miyamoto, who was neither the game’s director, producer or in any way involved with the level design, but merely a...

Print ad for Yoshi’s Story from the Spanish Hobby Consolas magazine. This ad is bizarre for attributing Yoshi’s Story to Shigeru Miyamoto, who was neither the game’s director, producer or in any way involved with the level design, but merely a technical supervisor.

The text around the upper image translates to “Shigeru Miyamoto’s magnum opus… Yoshi’s Story, the best platforming game”, while the outlined text on the bottom translates to “A new adventure in which Shigeru Miyamoto shows us his genius”.

Main Blog | Twitter | Patreon | Source: Hobby Consolas (Spain), Issue 80, 1998

Cards from the German officially licensed “Mario Lotto” board game, featuring illustrations that have been traced from official artwork and partially modified, such as Bowser holding a key in the bottom left.
Main Blog | Twitter | Patreon | Store |...

Cards from the German officially licensed “Mario Lotto” board game, featuring illustrations that have been traced from official artwork and partially modified, such as Bowser holding a key in the bottom left.

Main Blog | Twitter | Patreon | Store | Small Findings | Source

 
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