A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In most 3D games, characters not in the camera’s field of view are not rendered to conserve processing power. In Mario Party 8, due to a high degree of optimization, this technique extends to parts of characters’ models in addition to entire characters. In this example, as the camera turns to view Toad from the back, his eyes are no longer rendered.
The model used for Yoshi in New Super Mario Bros. Wii has the regular Yoshi proportions that are used for his appearances as a standalone playable character, optimized for an upright pose. However, with Yoshi’s forward-leaning “rideable” pose in that game, his saddle clips into the spines on the back of his head. To hide this issue, all official art of New Super Mario Bros. Wii uses a modified Yoshi with the saddle moved closer to the tip of his tail.
Board layout and event backgrounds from Mario’s Rainbow Castle in Mario Party.
Cover of a Super Mario Kart activity book.