Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Wario Land 3, the final boss room has an unused tileset which maps to a background displaying an image of a face. In-game, this gets immediately overwritten by a cutscene that causes the boss to appear, so it can never be seen without an editor.

Saturday, July 23, 2016
Friday, July 22, 2016

In Super Mario 64, the two parts of Wet-Dry World do not exist in memory simultaneously. When Mario passes through a certain point in the tunnel, the underwater town becomes loaded and the main level becomes unloaded. By positioning the camera in a certain spot during the transition, we can see that the same elevation is both above ground in the main level and below the ceiling in the underwater town. This means the locations overlap physically, which should not be possible.

In what is most likely a complete coincidence, the tree on a hill in the ending of Dr. Mario on the NES resembles the tree on a hill near the ending of The Legend of Zelda: Majora’s Mask.

Wednesday, July 20, 2016

Default images for searching for games and channels on the official Twitch app for the PlayStation Vita. Why pictures of Sony games were not chosen instead is unknown.

Tuesday, July 19, 2016
Sunday, July 17, 2016

In Super Mario 64, the lighting of the areas Mario visits depends on the direction the camera is pointed. The first picture is how the levels appear during normal gameplay, with the camera in its standard position. However, looking upwards in first-person mode shifts the light source to what is shown in the second picture. This usually goes unnoticed during normal gameplay, as you cannot see the darkened ground while looking upwards.

Friday, July 15, 2016

In Super Smash Bros. Melee, whenever a character is offscreen, they are displayed inside a small circle indicating their position. These are the low-polygon models used inside the circles.

Sunday, July 10, 2016
 
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