A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Beta image of Mario & Luigi: Dream Team.
In Super Mario 64, the room containing the paintings leading to Tiny-Huge Island uses forced perspective to make the three hallways appear much more similar in size than they really are.
From a video preview for Super Mario RPG released by Square.
In Paper Mario: The Thousand-Year Door, all characters that can appear in a particular area in the overworld, but aren’t part of the current scene, are loaded in the same position in midair far below the area. Whenever Mario can glitch through the ground, these characters become briefly visible as he is falling past them. Due to sprite layering, the models overlap in different ways.
In the main menu of Yoshi’s Story, a map of Yoshi’s Island can be seen in the book. However, it appears at an angle to the camera and can’t be viewed clearly. Here is the texture used for the map. We can see the island is shaped like a Yoshi’s head.
Course start screens from Super Mario 64 DS.
In some pre-rendered cutscenes in Super Mario Sunshine where the Pinna Park Ferris Wheel appears in the background, it is colored red instead of purple. This is because the color of the Ferris Wheel was changed relatively late in development, after the cutscenes were finalized.
In Super Mario Galaxy 2, the Whomp King has a unique facial expression during the cutscene after he is defeated. Since he is lying face down at that point, this is normally impossible to see. Here is what it looks like from below.