A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top: in Super Mario Bros. 3, the airship levels sway up and down. This is not merely a visual effect, but is intended to represent the airship physically moving up and down. This is evidenced by the projectiles, like Bullet Bills, moving up and down relative to the ship, as they move in a straight line while everything else rises and falls around them.
Bottom: in the Super Mario Maker games, this aspect is lost. While the airship theme does feature the same swaying camera, the effect is now purely visual. The Bullet Bills do not move up and down relative to the ship any longer.
Main Blog | Twitter | Patreon | Source: SMB3 (NA, NES); SMM2 (Switch)
In Super Mario 64, touching the space underneath the wall near the beginning segment of Whomp’s Fortress in the manner depicted will cause Mario to instantaneously transport upward to the top of that wall, saving him from dying due to falling.
Main Blog | Twitter | Patreon | Small Findings | Source: info
During the 1990s, Sega’s marketing often included jabs at Nintendo and Mario in particular. In an E3 1996 trailer for Sonic X-Treme, text reading “Mario Who?” appears at the end, followed by an actor dressed up as Mario saying “Sega” in an exasperated manner. Sonic X-Treme was never released.
Main Blog | Twitter | Patreon | Small Findings | Source
Artwork used for an officially licensed Donkey Kong Country jigsaw puzzle from Japan.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “takakanie”
Officially licensed glow-in-the-dark Boo liquid soap dispensers from Japan.
Main Blog | Twitter | Patreon | Small Findings | Source
In Chapter 5-2 of Super Paper Mario, there is a small chance that a Stone Buzzy in the room with the Yoshi statue will randomly turn invisible. Note Bowser dealing damage to what is seemingly thin air.
Main Blog | Twitter | Patreon | Small Findings | Source: reddit.com user “B_U_p_”
The Sky Pop/Marine Pop theme from Super Mario Land is a remix of the second part of the Super Mario Bros. overworld theme. This makes it the only music in the soundtrack that references any previous game, as even the invincibility theme in Super Mario Land is different from the usual Super Star theme. This track plays one loop of the Sky Pop theme, then a segment of the Super Mario Bros. theme, and finally the relevant part of the Sky Pop theme again for comparison.
Main Blog | Twitter | Patreon | Small Findings | Source
Officially licensed Mario and Princess Peach tin.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “nonadski”