Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Thursday, April 21, 2016
Emulating Nintendo DS games in high resolution lets us see the disparity between the relatively high quality of the models’ geometry and the low quality of the textures.

Emulating Nintendo DS games in high resolution lets us see the disparity between the relatively high quality of the models’ geometry and the low quality of the textures.

In Super Mario Sunshine, NPCs are loaded when they are far away from the camera, while their animations are only active when they are much closer. From specific distances, it’s possible to see some characters activate their animations while the ones...

In Super Mario Sunshine, NPCs are loaded when they are far away from the camera, while their animations are only active when they are much closer. From specific distances, it’s possible to see some characters activate their animations while the ones next to them remain motionless.

Wednesday, April 20, 2016
Concept art for King Koopa for the Super Mario Bros. movie. The one on the left was the proposed design for the character if he was played by Arnold Schwarzenegger.

Concept art for King Koopa for the Super Mario Bros. movie. The one on the left was the proposed design for the character if he was played by Arnold Schwarzenegger.

In most 3D video games, some objects in a room are always loaded, while some load only whenever they are in view of the camera or near the player. Sometimes objects that are always loaded interact with objects that unload, like these Shy Guys in...

In most 3D video games, some objects in a room are always loaded, while some load only whenever they are in view of the camera or near the player. Sometimes objects that are always loaded interact with objects that unload, like these Shy Guys in Mario Kart Wii.

From the SNES Test Program. This segment uses prerelease Super Mario World graphics that match up with early promotional screenshots of the game.

From the SNES Test Program. This segment uses prerelease Super Mario World graphics that match up with early promotional screenshots of the game.

 
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