A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


According to the Art of Super Mario Odyssey book, the corner pieces on the warp paintings in the game are supposed to be mushrooms. The book shows concept art of the frame (right), where they look slightly more like mushrooms, and states “just barely recognizable if you look closely”. However, in-game (left), the elements are even more simplified so that they are almost not recognizable at all, requiring the information in the book to see the resemblance to mushrooms.
Top: In the Big Top Bop boss level in Donkey Kong Country: Tropical Freeze, a wrecked plane in the background has a picture of Funky Kong on its side. The picture is extremely hard to see during gameplay due to a dark shadow being cast over it.
Bottom left: Increasing the contrast for a clearer view.
Bottom right: The picture is actually a very slightly modified version of the Funky Kong logo used in the Funky Stadium track in Mario Kart Wii. It later also appeared as Funky Kong’s emblem in Mario Kart Tour.
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Normally, whenever a red coin is collected in Super Mario Sunshine, a number from 1-8 appears. As there are always exactly 8 red coins in a level, it is impossible to see what happens if more than 8 are collected. By modifying the code to let a coin be collected infinitely many times, we can see that after running out of numbers, every time the coin is touched, it cycles through the game’s various particle effects instead, like sparkles, goop splatter, steam, etc.
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Nintendo Power poster for Paper Mario: The Thousand-Year Door.
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In Super Mario World, the code for Mario’s wall-running state allows him to run up the sides of Munchers. Note how Mario immediately dies as soon as his wall-running animation ends and his regular running animation begins. As no Munchers exist next to wall-running triangles in the game, this requires modifying the level data to view. It is unknown if this was a function that was intended to be used in the game but ultimately left out, or if it is an oversight.
In Super Mario 64, there is a period of two frames after Mario loses all health and before control is taken away from the player to display Mario’s death animation. During this time, it is possible to press Start and select “Exit Course” in the pause menu. However, this cannot actually be used to prevent Mario from dying; since health is not restored upon exiting a course, he will simply die in the castle lobby instead.
The Ancho-V Games stage in Splatoon 2 contains an Easter egg referencing Donkey Kong Country. A game cover on a shelf depicts two squids, one of them with Diddy Kong’s red cap, and features a logo styled after the Donkey Kong series logo (bottom, compare the colors and the stars).
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One of the sidequests in Donkey Kong Country 3 is returning a wrench to Björn, the bear that operates the upper chair lift in Razor Ridge. Normally, if the wrench is given to Björn immediately after approaching him with it, he will be grateful and let the Kongs use the chair lift for free.
However, if the option “Finders keepers, man!” is selected, Björn will become aggravated. When the wrench is returned later, he will announce that the chair lift costs 2 coins to ride; this is not a one-time fee, but is necessary to pay every single time the chair lift is used on that save file. In addition, he will continue to have an unfriendly attitude towards the Kongs indefinitely, calling them “naughty”.
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