Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Tileable Shooting Star Summit texture from Paper Mario, in original size, double zoom, and triple zoom. (Texture extracted by me from the VC version using a Wii emulator.)

Sunday, January 13, 2013

Unused sitar version of the Diddy Kong Racing Player Select theme, indicating Taj the Genie was supposed to be unlockable at some point. He became unlockable in the remake on the Nintendo DS. (Source)

The Japanese version of the attorney speech in Super Mario Sunshine. Note the different inflections of the words, saying “Isle Delfino” as “Delfino Isle”, and mispronouncing “Shine” as “Shrine”. (Source)

Entries from a “make a funny face in Super Mario 64” contest at Nintendo Power. (Source: Nintendo Power, Issue 96, May 1997)

Entries from a “make a funny face in Super Mario 64” contest at Nintendo Power. (Source: Nintendo Power, Issue 96, May 1997)

Saturday, January 12, 2013
Scoot Bloop, an unused Mario & Luigi: Partners in Time enemy. (Source)

Scoot Bloop, an unused Mario & Luigi: Partners in Time enemy. (Source)

The Yoshi’s Island athletic music edited to remove the main melody. (Music recorded by me in a SNES emulator.)

Friday, January 11, 2013
By touching Bowser as Small Mario in Super Mario Bros. at the same time as touching the goal axe, Mario will die, but the end of level scene with Toad will still play. (Footage recorded by me in a NES emulator.)

By touching Bowser as Small Mario in Super Mario Bros. at the same time as touching the goal axe, Mario will die, but the end of level scene with Toad will still play. (Footage recorded by me in a NES emulator.)

Thursday, January 10, 2013
Getting a Game Over in Super Mario Land 2 results in all collected Golden Coins returning to their respective boss stages to be re-collected. (Footage recorded by me in a GB emulator.)

Getting a Game Over in Super Mario Land 2 results in all collected Golden Coins returning to their respective boss stages to be re-collected. (Footage recorded by me in a GB emulator.)

Scene from the ending to Mario & Luigi: Superstar Saga, with the foreground cloud layer removed to create a smoothly looping animation. (Footage recorded by me in a GBA emulator.)

Scene from the ending to Mario & Luigi: Superstar Saga, with the foreground cloud layer removed to create a smoothly looping animation. (Footage recorded by me in a GBA emulator.)

 
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