A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Artwork of Che Guevara as Mario from an article about online gaming in the Brazilian EGM magazine. Although the rest of the magazine is in Portuguese, the accompanying quote is in Spanish, due to Che Guevara having spoken Spanish himself. It translates to “You have to play online, but without ever losing the connection”.
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In the original appearance of the DK Mountain track in Mario Kart: Double Dash, the sign near the beginning of the track read “Donkey Cannon” (top). However, when the track reappeared in Mario Kart Wii, it was changed to “DK Cannon” (bottom) without adjusting the length of the texture for the shorter text. To keep the sign the same length, the texture was stretched horizontally, so Donkey Kong appears distorted in the Mario Kart Wii version.
Main Blog | Twitter | Source: twitter.com user “JasperRLZ”
In Super Mario Galaxy, Luigi is able to briefly counteract gravity if he touches the top of a breakable crystal in a precise spot after performing a Spin Jump. This will cause Luigi to slowly rise into the air for a few seconds, allowing him to reach higher platforms, as shown in the footage.
Main Blog | Twitter | Source: youtube.com user “PurpleSun”
This official artwork of Princess Peach was not created to promote any game in particular, but rather to be used on Nintendo’s official websites. The regular size at which it appears there is relatively small; however, downloadable PDFs from the Play Nintendo section of the Nintendo of America site include a version of it that, when the PDF is decompiled, is revealed to be an infinitely scalable vector rather than a regular raster image.
This allows us to export this artwork at any size in perfect quality, creating a high-definition version of it.
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“Manic Mushrooms” ticket redemption slot machine, featuring characters intended to resemble Mario, Peach and Yoshi, as well as Mushrooms and Coins from the Mario series, without authorization from Nintendo.
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In Super Mario Galaxy 2, there is a single value that acts as a multiplier for the range of every special effect in the game. In-game, it only ever uses the values 1 for regular effects and 0 to turn them off; however, it acts correctly when the code is modified to set it to other values, as well. Here, it is set to a large value, resulting in the dust clouds from Yoshi running around to be both large and fly very far. In the background, an Octoomba is seen with an antenna that glows much stronger than usual, showing this change affects all special effects.
In Paper Mario: The Thousand-Year Door, the chapter start screens have a dotted background. If the camera is zoomed out during these, it is revealed that the text and curtains are inside an enormous ten-pointed star. This star is actually the same one used for the visual effect when Mario obtains items and badges, only with the dot fill being a different color.
The cages Petey Piranha holds in Super Smash Bros. Brawl have details on them that are too small to be seen during regular gameplay.
-The back of the top spike of the cages has a Chain Chomp decoration.
-The top of the inside of the cages has drawings of Bloopers and Bob-ombs.
-The bottom of the cages is decorated with vines and various Piranha Plant sprites from the Super Mario All-Stars version of Super Mario Bros. 3.
-Finally, the back of the bottom of the cages has a fully modeled human face that does not correspond to any character from Super Smash Bros. Brawl.
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In Super Mario Sunshine, if Mario stands under the crane in Ricco Harbor and keeps jumping as the crane descends, it will push him through the floor, making him land in the water out of bounds (top left). Then, swimming a short distance will deposit Mario on ground under the stage, from where he can jump onto the seafloor (top right).
This allows Mario to run around on the seafloor without water physics applying to him (bottom). He will be able to use the FLUDD to spray water and otherwise move normally until touching the water surface again. Running around underwater gives Mario’s footsteps a splash effect, similar to running in shallow water.
Officially licensed Super Mario Bros. tea set from Japan. When stacked, the teapot and cups create a scene of Mario hitting a Brick Block to get a coin.
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