A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros., Mario will always defeat enemies that can be defeated by jumping if he is moving downwards, even if the enemy is slightly above him at the moment of contact. Here, Mario falls alongside a Goomba (top: regular speed, bottom: slowed down); even though the Goomba falls slower and Mario’s feet are completely below the Goomba when they touch, the game behaves as though Mario had just stomped the Goomba from above.
In Mario Kart Wii, the characters in the audience on certain tracks (shown here on Peach Beach) are animated by grouping many vertices across several models into a unit and then moving that unit back and forth. The unique aspect of this is that a single character can have parts belonging to two different units, giving the illusion of more complex movement.
Note how there are two motions in the image: the three characters on the left sway in one rhythm, while the four on the right sway in a different rhythm. However, the second Hammer Bro’s arm is grouped with the left group (note it following the movement of the green Shy Guy) while the rest of him is with the right group. This lets the Hammer Bro appear to pump his fist in the air while adding no additional animation data.
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Illustration from the box art of the European version of the Super Game Boy.
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1993 Brazilian commercial for Playtronic, the company responsible for distributing Nintendo products in Brazil from 1993 to 1996, featuring a unique 3D model of Mario waving a Brazilian flag.
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In Super Mario World, it is possible to use Cape Mario to glide across Wigglers and Goombas in Forest of Illusion 1 in such a way that only one Wiggler is on screen at a time, allowing the other one to reset from angry to normal. This enables Mario to bounce off of the enemies and gain 1-Ups indefinitely. However, the pop-ups for the lives generated off of Wigglers in this manner are glitched and, after a regular 1-Up and 2-Up display, will first display a scrambled 5-Up and then start displaying random graphical tiles.
Officially licensed limited edition Super Mario Bros. pocket watch from Japan.
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In the Good Egg Galaxy in Super Mario Galaxy, there is a planetoid that, when landed on, superimposes a blue sky over the galaxy’s regular skybox. This planetoid is visited only in the galaxy’s third mission; however, if it is visited while Dino Piranha is being fought in the first mission (possible only through cheats), it is revealed that the blue sky interacts in a unique way with Dino Piranha, producing a striking visual effect of him appearing as a silhouette illuminated by the Power Star light marker.
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In Luigi’s Mansion 3, Luigi and Gooigi have different behaviors for being hit with each other’s Suction Shot. If Luigi shoots it at Gooigi, it will fly through him with a goo splash effect (top). If Gooigi shoots it at Luigi, it will stick to his head for a few seconds before dissipating (bottom).
In Big Boo’s Haunt in Super Mario 64, if Mario clips through the bottom of the entrance platform of the merry-go-round and exits through the door while being partially below the floor, Mario will immediately die. During this, the camera moves far away, viewing Mario from below briefly as the screen fades out.
This is due to the floor below the door being part of the merry-go-round and still moving Mario as he goes through the door, resulting in him being briefly out of bounds, killing him. Standing on a moving platform while going through any door in the game could theoretically result in this happening; however, this is the only scenario where a moving platform is actually next to a door.
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1992 print ad for a Cadbury’s Crunchie / Nintendo Game Boy cross-promotion, featuring a chocolate Mario.
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