Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
In Luigi’s Mansion 3, after defeating Amadeus Wolfgeist, the cutscene for obtaining the elevator button to the 6th floor can sometimes be obscured by heavy smoke that seems to appear instantaneously upon collecting the button. This is actually the...

In Luigi’s Mansion 3, after defeating Amadeus Wolfgeist, the cutscene for obtaining the elevator button to the 6th floor can sometimes be obscured by heavy smoke that seems to appear instantaneously upon collecting the button. This is actually the smoke used for the effect of breaking the piano during the battle; however, a glitch causes it to reappear during the cutscene despite the battle being over.

Main Blog | Twitter | Patreon | Source: Luigi’s Mansion 3 (Switch)

Monday, April 6, 2020
In Super Mario World, the 1-Up Mushroom that the Fishin’ Lakitu is holding can be collected even after Mario dies, during his death animation. This is the only item Mario can collect in this manner. Note that this does not result in Mario’s life...

In Super Mario World, the 1-Up Mushroom that the Fishin’ Lakitu is holding can be collected even after Mario dies, during his death animation. This is the only item Mario can collect in this manner. Note that this does not result in Mario’s life counter increasing; the interaction is purely visual.

Main Blog | Twitter | Patreon | Source: SMW (NA, SNES)

Officially licensed “Super Mario Alphabet” T-shirt, featuring letters made out of various elements from the Mario franchise.

Main Blog | Twitter | Patreon | Small Findings | Source

Cover of an issue of the Brazilian Super GamePower magazine, featuring an original figure of Donkey Kong and Diddy Kong.
Main Blog | Twitter | Patreon | Small Findings | Source

Cover of an issue of the Brazilian Super GamePower magazine, featuring an original figure of Donkey Kong and Diddy Kong.

Main Blog | Twitter | Patreon | Small Findings | Source

Illustration of an elderly Mario recalling his early adventures from a 2012 Edge Magazine article about the future of the Mario franchise.
Main Blog | Twitter | Patreon | Source: Edge (UK), Issue 245, 2012

Illustration of an elderly Mario recalling his early adventures from a 2012 Edge Magazine article about the future of the Mario franchise.

Main Blog | Twitter | Patreon | Source: Edge (UK), Issue 245, 2012

Sunday, April 5, 2020
Usually, in Paper Mario, all NPCs will be animated at all times, having an idle animation for the occasions where they are not performing any action. However, during the first battle against Jr. Troopa in the Prologue, when Goompa is talking to...

Usually, in Paper Mario, all NPCs will be animated at all times, having an idle animation for the occasions where they are not performing any action. However, during the first battle against Jr. Troopa in the Prologue, when Goompa is talking to Mario, Jr. Troopa will be completely motionless until Goompa stops talking. After this, he will resume his normal idle animation.

Main Blog | Twitter | Source: Paper Mario (NA, N64)

Saturday, April 4, 2020
In Super Mario Bros., pressing Left and Right simultaneously will make Mario walk backwards. This is not possible on original NES hardware due to the D-Pad’s design not allowing two opposite directions to be pressed at the same time; however, the...

In Super Mario Bros., pressing Left and Right simultaneously will make Mario walk backwards. This is not possible on original NES hardware due to the D-Pad’s design not allowing two opposite directions to be pressed at the same time; however, the Nintendo Switch Online version makes it possible due to the Switch’s Joy-Cons having separate directional buttons.

This allows a glitch to happen on the Switch version that is not possible on the NES version: by jumping up a staircase while walking backwards, Mario moves without scrolling the camera, letting him touch the right edge of the screen. If he touches the end-of-level flagpole while that close to the edge, instead of completing the level, he will hang on to the flagpole indefinitely, softlocking the game.

Main Blog | Twitter | Patreon | Source: SMB (NA, NES)

Donkey Kong Country poster from the British Total magazine. The poster features a unique background render for a jungle stage that shows a Rambi crate. The crate has the inscription “2L84ME”, a shortened version of “too late for me”, which was later...

Donkey Kong Country poster from the British Total magazine. The poster features a unique background render for a jungle stage that shows a Rambi crate. The crate has the inscription “2L84ME”, a shortened version of “too late for me”, which was later referenced on the underside of the Barrel Cannon in the Kongo Jungle stage in Super Smash Bros. Melee.

Main Blog | Twitter | Patreon | Small Findings | Source

The data for Super Mario Galaxy contains an unused Spiny enemy that was intended to appear underwater. The top left image is its appearance while standing still, while the others are its animations. While some animations seem to be intact, others are unfinished, resulting in the model moving around in a chaotic manner.
Main Blog
| Twitter | Patreon | Small Findings | Source

Mexican print ad for Yoshi Topsy-Turvy.
Main Blog | Twitter | Source: Club Nintendo (Mexico), Issue 164, 2005

Mexican print ad for Yoshi Topsy-Turvy.

Main Blog | Twitter | Source: Club Nintendo (Mexico), Issue 164, 2005

 
Previous page
Next page