Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Galaxy, the Toads have a texture irregularity on the underside of their heads that gives them the appearance of a double chin. While in the original Wii version, this was more difficult to see, the increased resolution of the Super Mario 3D All-Stars version shown here allows this to be easily seen on console.

Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)

In Super Mario Sunshine, spraying this Dune Bud in Gelato Beach and then performing a Ground Pound directly after it activates will result in Mario being shot extremely high up into the air. The camera will move up and then down to follow him,...

In Super Mario Sunshine, spraying this Dune Bud in Gelato Beach and then performing a Ground Pound directly after it activates will result in Mario being shot extremely high up into the air. The camera will move up and then down to follow him, resulting in a brief unique view of the entirety of Isle Delfino as it moves down.

Main Blog | Twitter | Patreon | Source: twitter.com user “Zeldaplayer18″

Wednesday, November 11, 2020
Illustration containing Donkey Kong, Toad and a Paragoomba alongside Link and Mega Man, from the French Nintendo Player magazine.
Main Blog | Twitter | Patreon | Source: Nintendo Player (France), Issue 23, 1994

Illustration containing Donkey Kong, Toad and a Paragoomba alongside Link and Mega Man, from the French Nintendo Player magazine.

Main Blog | Twitter | Patreon | Source: Nintendo Player (France), Issue 23, 1994

Tuesday, November 10, 2020

The official Japanese guide for Donkey Kong on the Game Boy contains mazes for each of the game’s worlds. These, and the illustrations of Mario, Donkey Kong and Pauline, were drawn by Benimaru Itoh, who held high-ranking art/design positions at various Pokémon and Kirby games, and was the art director of the famous cancelled Nintendo 64 version of Mother 3.

Main Blog | Source: Donkey Kong Ape Guide (Japan), 1994, ISBN 4-09-102485-8

In Donkey Kong 64, using a Battle Arena Pad will cause an animation of the playable Kong slowly fading out before warping to the battle arena. However, the animation can be interrupted. If B is held to charge up the shockwave attack, then released at...

In Donkey Kong 64, using a Battle Arena Pad will cause an animation of the playable Kong slowly fading out before warping to the battle arena. However, the animation can be interrupted. If B is held to charge up the shockwave attack, then released at a precise moment after the Kong has become invisible, but before warping to the arena, the Kong will remain invisible while also becoming controllable again, as seen in the footage. The effect lasts until either a loading zone or a Tag Barrel is entered.

Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “GlitchFish”

Monday, November 9, 2020

Top: in Super Mario Galaxy, the Kingfin boss emits beams of light from its eyes when playing as Mario; however, due to an oversight in the code, the beams are absent when playing as Luigi.

Bottom: in the Super Mario 3D All-Stars version of Super Mario Galaxy, this is actually fixed, and the beams of light appear when playing as Luigi, as well. This is one of the very few bug fixes in this collection, as most of the ports keep the entirety of the existing glitches intact.

Main Blog | Twitter | Patreon | Source: twitter.com user “GamingReinvent”

Sunday, November 8, 2020
In Super Mario 64, there is a spot in the lobby of Peach’s Castle where performing a dive will suspend Mario in mid-air in the manner depicted. While in most cases, releasing B will cause Mario to fall back down, in some cases, he will not and the...

In Super Mario 64, there is a spot in the lobby of Peach’s Castle where performing a dive will suspend Mario in mid-air in the manner depicted. While in most cases, releasing B will cause Mario to fall back down, in some cases, he will not and the game will need to be reset to continue.

Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)

Super Smash Bros. illustration from the cover of an issue of the Brazilian SuperGamePower magazine.
Main Blog | Twitter | Patreon | Source: SuperGamePower (Brazil), Issue 62, 1999

Super Smash Bros. illustration from the cover of an issue of the Brazilian SuperGamePower magazine.

Main Blog | Twitter | Patreon | Source: SuperGamePower (Brazil), Issue 62, 1999

Saturday, November 7, 2020

Top: in the Super Mario Maker games, Koopa Troopa shells have the ability to “phase” through enemies while off-screen. Note how the shell passes by Bowser without hitting him due to being off-screen, but hits him on the way back after deflecting from a wall once it is on-screen.

Bottom: this behavior goes back to the original Super Mario Bros., where Koopa Troopa shells also were able to move seemingly without interacting with enemies as long as they were not on-screen. Note the Goombas not being hurt by the shell if it is even slightly off-screen.

Main Blog | Twitter | Patreon | Source: SMM2 (Switch), SMB (NA, NES)

 
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