A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Odyssey, the loading zone for the bonus area inside the well in the Mushroom Kingdom is right above the death barrier, so that falling into the well with a precise velocity can result in Mario touching both the loading zone and the death barrier at the same time. This causes Mario to die, but then respawn in the bonus area as though he entered it normally.
Main Blog | Twitter | Patreon | Small Findings | Source: twitch.tv user “Timpani”
In Super Mario Galaxy, the Megaleg boss is the most complex object in terms of gravity fields, containing flat, cylindrical, spherical and custom-shaped fields in various configurations, as well as having them move relative to each other. The boss is optimized for Mario running alongside its surface, but jumping may encounter issues with interference from various gravity fields.
Here, jumping in the wrong place results in Mario entering a state where is unable to move laterally, becoming trapped in that spot and only being able to jump. This exposes Mario to being hit by the homing Bullet Bills that patrol the surface of the robot.
Main Blog | Twitter | Patreon | Small Findings | Source: SM3DAS (Switch)
Officially licensed green Koopa Troopa shell backpack from Japan.
Main Blog | Twitter | Patreon | Small Findings | Source
Top: the Twisted Mansion track in Mario Kart 8/Deluxe contains dining tables that are outside of the track and can not be seen up close during a race (note the two anti-gravity track sections to the left and right of the tables).
Bottom left: extracting the model for the tables from the game, we can see that the tableware is decorated with a pattern that resembles Boo eyes and eyebrows.
Bottom right: a Boo for comparison.
Main Blog | Twitter | Patreon | Small Findings | Source
All voice lines of Bowser’s mother, a character from the CD-ROM version of Mario’s Time Machine Deluxe.
Main Blog | Twitter | Patreon | Small Findings | Source
In Super Mario World, performing a Cape Spin on the frame before entering a pipe that shoots Mario out the other side will cause Mario to turn around upon being shot out of the pipe, making him fly backwards. Mario will continue facing left throughout his animations until he runs out of momentum.
Main Blog | Twitter | Patreon | Small Findings | Source: SMW (NA, SNES)
Officially licensed 1985 Toad and Princess Peach finger puppets from Japan, based roughly on their designs as seen on the original box art for Super Mario Bros.
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Super Mario Kart poster from the French Nintendo Player magazine. While it highly resembles official artwork from the game, it is actually retraced, changing some of the line art. In addition, the cloud detail on the sky is completely original, being absent on the official artwork.
Main Blog | Twitter | Patreon | Source: Nintendo Player (France), Issue 11, 1993
In the beginning segment of Super Mario Odyssey, Cappy lands on Mario’s head, but Mario seems to dislike it, prompting Cappy to take on the form of Mario’s regular cap instead (left). This results in Cappy’s true form not being available as an in-game hat for Mario to wear; we also never see Cappy’s true form without his eyes (as opposted to other Bonneters and Tiara, who we see in their eyeless forms).
By extracting Cappy’s model from the game, we can create a mock-up of what a wearable hat based on Cappy’s true form would look like (right).
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2