A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top: in the manual of Yume Kōjō: Doki Doki Panic, the game that was eventually modified to become Super Mario Bros. 2, a grey Shy Guy appears. No such Shy Guy is seen in-game, either in the original version or in Super Mario Bros. 2.
Bottom: however, the code for the grey Shy Guy remains in the data and can be activated with cheats. The grey Shy Guy follows the player character, but does not turn around immediately when the player jumps over him; instead, he has a randomized reaction time to make the behavior seem more natural.
Main Blog | Twitter | Patreon | Small Findings | Source: myself, SMB2 (NA, NES) in NES emulator
Set of officially licensed Mario Party 6 figurines from Japan.
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An unused object found in the code of Super Mario 64 is a red coin that is programmed to always move a certain distance ahead of Mario, appearing to always be out of his reach. This was presumably intended to be used as a trap to lure Mario into dangerous situations.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Kaze Emanuar”
Design from an officially licensed 2007 Super Mario Galaxy T-shirt.
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During the brief segment where E. Gadd follows Luigi near the beginning of Luigi’s Mansion 3, it is possible to see E. Gadd’s eyes by using the Strobulb on him. In his ensuing animations, his glasses are temporarily raised, allowing his eyes to be seen. The best place to do this is during the elevator ride, as E. Gadd can be brought closer to the camera than usual.
Main Blog | Twitter | Patreon | Small Findings | Source: myself, Luigi’s Mansion 3 on original hardware
The introduction cutscene from Donkey Kong 64 applies a heavy reverb effect to K. Rool’s voice. Extracting the sound samples from the game’s files, the dialogue can be heard in a much clearer quality. Here are all of K. Rool’s and Klump’s voice lines; note that they are presented in the same order as in the intro, but not with the same timing, as the pauses between them are removed.
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Officially licensed 1995 Yoshi’s Island plush.
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Extremely rare Super Mario 64 render of Princess Peach, found only on trading cards distributed by Nintendo of America.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “MaxKriegerVG”
Screenshot of an alleged 2000 tech demo for the Game Boy Advance, depicting Purple Yoshi attacking spider-like enemies. The screenshot was published on the IGN forums in August 2000 by a Japanese IGN correspondent, however, its authenticity is disputed due to no other details about this project ever surfacing again, and due to the GBA, in theory, not being able to display such smooth polygonal graphics with accurate shadows.
It is also possible that the objects and shadows are in fact pre-rendered, similar to the Donkey Kong Country series but in higher resolution, which does not completely rule out the possibility of this demo being legitimate.
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An original design for Mario from an official 1987 manga titled “Neo Bowser’s Challenge”.
Main Blog | Twitter | Patreon | Small Findings | Source