A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The a cappella version of the DK Rap from Donkey Kong 64, extracted from the game’s data.
Main Blog | Twitter | Patreon | Small Findings | Source
In Mario Tennis: Ultra Smash, whenever Toad wins a match while under the effect of a Mega Mushroom, the camera during his celebration may turn in such a way that one of the line judge Toads comes into view, completely obscuring Toad until the next screen transition.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “Getlucky12341″
In Super Mario Bros., whenever Small Mario hits a Brick Block from below, the Brick Block will rise slightly. If a Spiny walks onto the block during this animation, it will not treat the block as solid ground and instead of being hit as expected, it will fall through, killing Mario.
Main Blog | Twitter | Patreon | Source: myself, Super Mario Bros. (NA, NES) in NES emulator
Chilean print ad for Donkey Kong Country, featuring a unique illustration of Donkey Kong.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Club Nintendo (Chile), Issue 27, 1994
In Super Mario 64, picking up a Cork Box, throwing it and then catching it again results in it permanently retaining the ability to damage enemies. It can then be carried around the course and placed in the way of enemies who will die upon touching it, as shown in the footage.
Main Blog | Twitter | Patreon | Small Findings | Source: myself, SM64 (NA, VC) in Wii emulator, info
In Luigi’s Mansion 3, the physics inside the Inverted Bedroom on the 11th floor are unique due to the room’s gravity gimmick. This causes some objects in the room to randomly oscillate wildly before settling in their default place, like this lampshade.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “CripplePickle”
The data for Mario Party 8 contains unused early models for each character’s Bowser Candy transformation. The Bowser bodies used here look more like Bowser’s actual body and not like a toy version of it as seen in the finished game. Note Boo’s unique transformation that simply gives him Bowser’s shell and arms instead of the entire body.
Main Blog | Twitter | Patreon | Small Findings | Source
In the Wooded Kingdom in Super Mario Odyssey, there is a very steep slope that Mario cannot normally walk up, and needs Rocket Flowers to climb. By strategically building a stair to that section using a Sherm, it is possible to bring a Goomba up to the slope.
This reveals that Goombas have a normally unseen interaction with slopes: if the player keeps shaking the Joy-Cons, the Goomba will quickly slide up the slope on one foot in the manner depicted.
Main Blog | Twitter | Patreon | Source: myself, Super Mario Odyssey (Switch) on original hardware