A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Maker 2, a Koopa Troopa will change size depending on its shell. If a regular Koopa Troopa is removed from its shell in the Super Mario World or Super Mario 3D World styles, then jumps into a giant shell, it will permanently become giant; and vice versa.
Main Blog | Twitter | Patreon | Source: myself, Super Mario Maker 2 (Switch) on original hardware
The Argentinian Club Nintendo magazine had two sections containing previews of upcoming games, both using illustrations of Mario as a header.
Games on home console systems were put in a section called “bola de cristal”, or “crystal ball” (left), evoking the idea that Mario is looking into a crystal ball to see games that have not yet been released.
Games on the Game Boy, however, were in a different section called “bolita de cristal”, or “crystal marble” (right), which is a joke on how the Game Boy’s screen is much smaller than a TV screen, so a smaller crystal ball was needed to view the games.
Main Blog | Twitter | Patreon | Small Findings | Source: Club Nintendo (Argentina), Issue 1, 1992
Super Mario Odyssey “find the differences” picture from the 2019 “The Ultimate Guide to Nintendo” book by GamesRadar+, featuring Mario without a mustache.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “Tom_Hall”
In Level 1-2 of Yoshi’s Island, if a Shy Guy is hit with an egg at a specific frame when a Chain Chomp flies in from the background and goes upwards off the top of the screen, the Shy Guy will simply turn upside down and slide away instead of performing his defeat animation.
Main Blog | Twitter | Patreon | Small Findings | Source
Unused animations for Mario punching, found in the data of Super Mario Galaxy. In the finished game, Mario attacks by performing a Spin Attack rather than punching.
Main Blog | Twitter | Patreon | Small Findings | Source
The voice samples used for the King Kut-Out boss in Donkey Kong 64, extracted from the game’s files. These are difficult to hear properly in-game due to being overlaid with relatively loud boss music.
Main Blog | Twitter | Patreon | Small Findings | Source
The data of Mario & Luigi: Bowser’s Inside Story contains an unused, but still functional item called “DUMMY”, which uses a unique sprite similar to that of a Life Shroom from Paper Mario: The Thousand-Year Door.
If the game’s code is modified to put the item into the player’s inventory, we can see that it is used for a very specific scenario: while fighting enemies that Bowser has inhaled, Mario and Luigi can use a “DUMMY” to restore 60HP to Bowser. The item is thrown upwards and explodes, while Bowser plays a satisfied animation as he recovers HP. In the finished game, there is no way for Mario and Luigi to restore Bowser’s HP.
Main Blog | Twitter | Patreon | Small Findings | Source: myself, M&L:BiS (NA, DS) in DS emulator
Various officially licensed Mario slippers, seen in the British Superplay magazine.
Main Blog | Twitter | Patreon | Small Findings | Source: Superplay (UK), Issue 17, 1994