Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Concept art for the Broodals in Super Mario Odyssey if, instead of being a new and original species as in the finished game, they were required to be members of established Mario franchise species; seen in the “Art of Super Mario Odyssey” art...

Concept art for the Broodals in Super Mario Odyssey if, instead of being a new and original species as in the finished game, they were required to be members of established Mario franchise species; seen in the “Art of Super Mario Odyssey” art book.

From left to right: Rango - Rocky Wrench, Hariet - Buzzy Beetle (with Bob-omb pigtails), Topper - Koopa Troopa, Spewart - Piranha Plant.
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Monday, November 4, 2019

The music for the Galaxy Colosseum from Mario Kart Wii. The Galaxy Colosseum is a battle stage that, while present in the game’s files, was only available to be played during three online tournaments in June 2008, June 2009, and March 2010 respectively. After the final tournament, there is now no longer any means to access this stage in-game and hear the music without modifying the code.
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Sunday, November 3, 2019
Illustration of Mario and Peach alongside Imajin and Lina, their counterparts from Doki Doki Panic, the game on which the international version of Super Mario Bros. 2 is based, from a Japanese phone card.
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Illustration of Mario and Peach alongside Imajin and Lina, their counterparts from Doki Doki Panic, the game on which the international version of Super Mario Bros. 2 is based, from a Japanese phone card.
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Saturday, November 2, 2019
In Super Mario Odyssey, all non-playable characters have an idle animation, except for one. This man sitting at a coffee table in front of the building in the northeast corner of New Donk City has absolutely no animation and is sitting perfectly...

In Super Mario Odyssey, all non-playable characters have an idle animation, except for one. This man sitting at a coffee table in front of the building in the northeast corner of New Donk City has absolutely no animation and is sitting perfectly still. Hitting him or jumping on him will make him briefly check his wristwatch before freezing in place again.
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| Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware

Friday, November 1, 2019

In Super Mario 64, some objects are not rendered whenever the game is paused. The most significant example of this are the cliffs on the side of Tall, Tall Mountain where the Monty Moles are located.

Top: Mario standing on one of the cliffs. Note the vine-covered wall behind him as well as the various cliffs around him.

Middle: The game is paused. All cliffs disappear and Mario appears to be standing in mid-air in front of the wall.

Bottom: Zooming in on Mario on the pause screen.
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| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) on N64 emulator

Wednesday, October 30, 2019
Friday, October 25, 2019

Top: The instructions for the Japanese version of a Nelsonic “Mario’s Egg Catch” Game Watch, a licensed electronic watch containing a minigame featuring Mario and Birdo.

Bottom left: Note the name under the picture of Birdo; it is spelled “バード”, which is “Birdo” transliterated phonetically into Japanese.

Bottom right: This, however, is not Birdo’s actual name is Japanese. There, Birdo is called “キャサリン”, or “Catherine”, as seen on this playing card from Nintendo of Japan.

The reason for this discrepancy is that Nelsonic, the manufacturer of the watch, is an American company, who likely hired an independent translator to create their Japanese manuals; the translator did not know Birdo had a different name in Japanese, so transliterated it directly. As a consequence, this manual is the only time Birdo is called “Birdo” in official Japanese media.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

One of the hardware testing routines from the Japanese Game Boy test cardridge used by Nintendo of Japan’s technical support team. It contains a scene of 10 Raccoon Marios circling a pillar to test sprite layering, followed by a scene of the Super...

One of the hardware testing routines from the Japanese Game Boy test cardridge used by Nintendo of Japan’s technical support team. It contains a scene of 10 Raccoon Marios circling a pillar to test sprite layering, followed by a scene of the Super Mario Land and Alleyway title screens scrolling on top of each other to test tile layering.

Interestingly, this test cartridge is the only appearance of Raccoon Mario on the Game Boy, as no Mario games containing the Raccoon power-up were released on the system.
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Thursday, October 24, 2019

Unused 8-bit version of “Boss Bossanova” found in the data of Donkey Kong Land 2. Boss Bossanova is the regular boss battle music from Donkey Kong Country 2; it plays in all boss levels except against the final boss, which uses Crocodile Cacophony instead. In Donkey Kong Land 2, however, every boss fight uses Crocodile Cacophony, leaving the regular boss music unused.
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Monday, October 21, 2019

Licensed 1985 stickers from Japan featuring artwork based on the original Japanese box art for Super Mario Bros.

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