Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Concept art for unused King Koopa designs for the Super Mario Bros. movie.
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Left: in Rainbow Ride in Super Mario 64, there are Donut Blocks (which are elongated to resemble planks in this game). Standing on a Donut Block as it falls will result in it breaking when it reaches the death barrier at the bottom of the course. Mario will fall a short distance and stand on the death barrier for a few frames before being ejected from the level. This is a rare instance of Mario being able to stand on the death barrier, as he usually is in a falling animation when touching it.

Right: the Donut Block has the peculiar property that Mario will die when it reaches the bottom of the course no matter what Mario’s actual altitude is. In this footage, Mario jumps into the air and is well above the death barrier when the Donut Block hits it, causing Mario to die.
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| Twitter | Patreon | Store |  Source: myself, Super Mario 64 (VC) in Wii emulator

Wednesday, October 2, 2019

Comparison of the 2016 “Mario Pikachu” promotional art by the Pokémon Company (top) and the 1985 Super Mario Bros. Japanese box art, drawn by Shigeru Miyamoto (bottom), on which it is based.

In addition to replacing all characters from the original artwork with Pokémon that resemble them, there are subtler changes around the environment. The cliff on the left was replaced with the Cerulean Cave from Pokémon Red and Blue, the pipe below Mario was replaced with the Slowpoke Well from Pokémon Gold and Silver, and the castle behind Bowser was replaced with the Tin Tower/Bell Tower, also from Pokémon Gold and Silver.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

The ending to Captain Toad: Treasure Tracker on the Wii U (bottom) contains the exact same scene as the intro to Super Mario 3D World (top), but rerendered with different shaders and with a different skybox. Here is a comparison between the two.

While the new shaders improve the colors of the characters, some elements of the scene depended on the original methods; the fog covering up Bowser’s lower body is not as opaque in the Captain Toad scene, making the distortion of his legs in the pipe more visible.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Tuesday, October 1, 2019
Officially licensed Super Mario World knife from a 1991 Nintendo of Japan product catalog.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: twitter.com user “TanookiKuribo”

Officially licensed Super Mario World knife from a 1991 Nintendo of Japan product catalog.
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| Twitter | Patreon | Store | Small Findings | Source: twitter.com user “TanookiKuribo”

A very obscure feature in the Kent C. Koopa fight in Paper Mario that is unlikely to be seen during an average playthough is that if he is knocked over and then attacked with the Spin Smash attack, he will drop a few coins.

Note that the attack needs a badge to be available, Kent C. Koopa is not trivial to knock over, and there is no indication he would drop coins; together, this makes discovering this very unlikely. In addition, this is the only instance of an enemy dropping coins mid-battle in the game, with the exception of Bandits who previously stole Mario’s coins.
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| Twitter | Patreon | Store | Small Findings | Source: video, info by twitter.com user “BBSplat”

In Super Mario Sunshine, performing a Spin Jump into a climbable fence will result in Mario briefly grabbing onto the fence with the wrong orientation, making it appear as though he is holding on to air. After 6 frames, the function responsible for...

In Super Mario Sunshine, performing a Spin Jump into a climbable fence will result in Mario briefly grabbing onto the fence with the wrong orientation, making it appear as though he is holding on to air. After 6 frames, the function responsible for Mario’s animations reevaluates Mario’s orientation, notices the error, and snaps him back to the actual fence.
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| Twitter | Patreon | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator

Monday, September 30, 2019
Poster from the Chilean Club Nintendo magazine, depicting Donkey Kong riding Rambi the Rhino alongside Bomberman and Adventure Island series main character Master Higgins.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Club Nintendo...

Poster from the Chilean Club Nintendo magazine, depicting Donkey Kong riding Rambi the Rhino alongside Bomberman and Adventure Island series main character Master Higgins.
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| Twitter | Patreon | Store | Small Findings | Source: Club Nintendo (Chile), Issue 26, 1994

In Super Mario Advance 4, certain e-Reader cards exist that provide additional effects to gameplay, mostly to make the game easier by giving Mario or Luigi power-ups. However, there is also a number of effects that go unused since the corresponding...

In Super Mario Advance 4, certain e-Reader cards exist that provide additional effects to gameplay, mostly to make the game easier by giving Mario or Luigi power-ups. However, there is also a number of effects that go unused since the corresponding cards were never printed. They can still be accessed by modifying the game’s code.

Here is one of them: a platform that saves Mario after falling into a bottomless pit. The first time Mario falls, he is rescued by a two-block platform. The second time, the platform is only one block wide. The third time, Mario is not rescued and dies as usual.
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| Twitter | Patreon | Store | Source: info, footage: myself, SMA4 (NA, GBA) in GBA emulator

A character highly resembling Princess Daisy is present in the form of a statue and murals at the South Korea Imsil Cheese Village theme park, a theme park centered around the preparation of cheese.
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| Twitter | Patreon | Store | Small Findings | Source: twitter.com users “DaisysBBQ”, “safiyajn”

 
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