Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Top: in the data of Paper Mario: The Thousand-Year Door, there are unused roulette tables that were intended to be present in the Pianta Parlor, seen here by modifying the code.

Bottom: in an inventive case of not wasting existing assets, in the finished game, the texture for the roulette tables is still used, but for a completely different purpose: a dartboard at the Rogueport Inn.
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Top: in the map screen of the Mushroom Kingdom in Super Mario Odyssey, there is a photo of the fountain near the Odyssey’s landing spot. It depicts three Toads not wearing hats.

Middle: this is notable because in-game, there are no Toads without hats; every single one of them wears some manner of headgear. This is explained by a Toad who tells Mario that Peach brought back hats from the moon and the Toads loved them.

Bottom: the photo extracted from the game’s files. Since in-universe, the map screen is a travel brochure printed by Crazy Cap prior to Mario’s adventure, it demonstrates a special attention to detail on part of the development team to keep in mind that the hats are recent in the game’s story and would not have been worn by the Toads at the time of the brochure’s writing.
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| Twitter | Patreon | Source: myself, Super Mario Odyssey (Switch) on original hardware

In the Special World level Groovy in Super Mario World, there is a set of ledges with four Pokeys on them. By selectively having Yoshi eat parts of the Pokeys, it is possible to reduce all of them to only the head; then, once the Pokeys fall to the floor, they will overlap each other perfectly, appearing to be one Pokey.

Left: Demonstration of the four Pokeys appearing as one. Yoshi needs to lick it up four times for it to be defeated.

Right: This construct has the property that it can hurt Mario while he is Spin Jumping onto it, which singular Pokeys cannot do. Instead of bouncing off, Mario dies.
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| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator

Saturday, September 28, 2019
Australian print ad for the Game Boy Color, featuring screenshots from Super Mario Bros. Deluxe.
Main Blog | Twitter | Patreon | Source: Nintendo Magazine System (Australia), Issue 75, 1999

Australian print ad for the Game Boy Color, featuring screenshots from Super Mario Bros. Deluxe.

Main Blog | Twitter | Patreon | Source: Nintendo Magazine System (Australia), Issue 75, 1999

In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave;...

In Super Mario 64, when Wiggler is defeated in Tiny-Huge Island, he shrinks and falls down through the grate on which he is fought. In the majority of cases, he ends up falling into the bottomless pit which comprises most of the area inside the cave; however, sometimes he can fall on one of the few platforms under the arena.

If he falls onto a platform, he will continue wandering around. However, it is not normally possible to take a closer look at him in this state as Mario can not pass through the grate. By using glitches, we can see Wiggler’s small form up close. His animation is greatly slowed down; note his motion relative to Mario’s motion. Interestingly, this form has rudimentary AI which allows it to not walk off ledges; this is unique to small Wiggler due to regular Wiggler not needing to interact with ledges at all.
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| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, N64) in N64 emulator

Friday, September 27, 2019
Extremely rare official artwork of Mario using a P-Balloon from Super Mario World, found in a compilation guide released by the Spanish Total magazine.
Main Blog | Twitter | Patreon | Source: Mario Tomo, Total Special (Spain), Nintendo of Europe,...

Extremely rare official artwork of Mario using a P-Balloon from Super Mario World, found in a compilation guide released by the Spanish Total magazine.
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| Twitter | Patreon | Source: Mario Tomo, Total Special (Spain), Nintendo of Europe, 1993

In Donkey Kong 64, the area of the Museum in Creepy Castle that Chunky Kong can access contains a mirror. If Chunky stands before the mirror and enters first-person view mode, then takes out his Pineapple Launcher, the reflection will bounce up and...

In Donkey Kong 64, the area of the Museum in Creepy Castle that Chunky Kong can access contains a mirror. If Chunky stands before the mirror and enters first-person view mode, then takes out his Pineapple Launcher, the reflection will bounce up and down rapidly as shown. This does not work if the Pineapple Launcher is already out when entering first-person view mode.

Main Blog | Twitter | Patreon | Store | Source: myself, Donkey Kong 64 (NA, N64) in N64 emulator

Top: one of the preset stages in the Wii U version of Super Mario Maker, “Sunken Mario”, contains pixel artwork of Super Mario Bros. sprites made out of blocks. However, there is an issue with the Small Mario sprite. Three of the pixels on his face that should be green Ground blocks are pink coral instead. This is due to the game automatically displaying all 1-block wide columns of underwater Ground tiles in this theme as coral; there is no way to let them appear as regular blocks outside of adding or removing Ground blocks.

Bottom: a mock-up of how the issue could have been avoided. By replacing those blocks with Hard Blocks, which are also green, the color scheme can be preserved. Alternatively, the entirety of the green pixels could have been made out of Hard Blocks, avoiding the problem entirely.
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Thursday, September 26, 2019
In Time Trial mode of Yoshi’s Island DS, if Yoshi hits a Message Block (not likely during regular gameplay as Time Trial mode is unlocked after beating the game, at which point the player would no longer have any need for tutorials), the Message...

In Time Trial mode of Yoshi’s Island DS, if Yoshi hits a Message Block (not likely during regular gameplay as Time Trial mode is unlocked after beating the game, at which point the player would no longer have any need for tutorials), the Message Block will tell the player that reading its message does not stop the clock (see the continuously running timer on top of the footage).

Continuing to hit the block will result in it taunting the player with four different messages about losing time before finally repeating the first message.
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| Twitter | Patreon | Store | Source: myself, Yoshi’s Island DS (NA, DS) in DS emulator

Left: In Super Mario Bros. 3, Mario’s death animation includes him flying a short distance upwards into the air before falling offscreen.

Right: however, if Mario dies while on top of a Note Block, he will fly upwards at a much greater speed than usual, then spend over a second above the top of the screen before finally falling down. This is due to the Note Block’s physics affecting Mario even though he is already dead.
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| Twitter | Patreon | Store | Small Findings | Source: 1: twitter.com user “Kyle Orland”, 2

 
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