A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Paper Mario: The Thousand-Year Door, whenever the inside of one of the buildings in Rogueport (and other towns) is loaded, the outside becomes completely dark. The collision of the outside area is still mostly loaded, but all objects become invisible.
By using glitches to move out of a building when it is loaded and the outside is dark, it is possible to make Mario go down a Warp Pipe while it is invisible. This allows us to see the entirety of Mario’s animation for going down the pipe without the pipe itself obstructing it. Mario twirls inside the pipe, becoming smaller and smaller until the area is unloaded.
Main Blog | Twitter | Patreon | Store | Small Findings | Source:myself, PM: TTYD (NA, GC) in GC emulator
The title cards for episodes of the Adventures of Super Mario Bros. 3 cartoon have (with one exception) remixes of the game’s map themes playing. Here are all the themes and their variations that appear in the series. In order, they are: Grass Land (5 different variations), Desert Land (2 variations), the underwater level theme (the only instance of a non-map theme playing), Giant Land, Sky Land ground theme, Sky Land sky theme, Ice Land, Pipe Land and Dark Land.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Adventures of Super Mario Bros. 3
Top left: in all newer Mario Party games, whenever Toad appears on the bottom of the screen next to a speech bubble, that instance of Toad does not exist within the actual scene; rather, it is an image of Toad superimposed over the picture.
Top right: if the camera is moved, the Toad in the bottom left does not move. Note the difference between the same Toad in the physical space and the superimposed Toad.
Bottom left: however, the earlier Mario Party games did not have the technical ability to create this effect. As such, even though the Toad appears to be superimposed over the scene, he is actually physically a part of it.
Bottom right: changing the camera angle shows that Toad is simply standing in the correct spot on the riverbank to line up with the speech bubble. Due to needing to appear larger than the rest of the scene, he is taller than some of the buildings in the village.
Main Blog | Twitter | Source: myself, Mario Party 9 (NA, Wii), Mario Party (NA, N64) in various emulators
The penguins in Super Mario 64 have an option in the data to use different heads; this is not used in-game. If the code is modified to use the alternate heads, we can see that one of them has a sad expression (top) and the other has no eyes (bottom).
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Near the beginning of Super Mario Galaxy, the Star Festival is attacked by Bowser’s fleet of airships. Moving Mario to the circular area at the shore of the lake and jumping reveals that one of the airships is programmed to not have any animation.
Note the airship closer to Mario, near the right edge of the screen: its propellers are rotating. However, the airship to the left, further back, has completely stationary propellers and appears to be frozen in mid-air. This is due to the camera normally not panning up enough to show the propellers and the developers failing to account for the fact that the camera follows Mario when he jumps, revealing the non-functional propellers.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy (NA, Wii) in Wii emulator
Top: in the 1986 anime movie Super Mario Bros.: The Great Journey to Rescue Princess Peach, a Lakitu appears who, during one scene, is able to produce lightning from his cloud. While doing this, a circle of drums appears around him, based on the Shinto god Raijin, who similarly controls lightning and has a circle of drums behind his back.
Bottom left: in 1995, the idea was either independently thought of again or brought back from the movie in Yoshi’s Island, where an enemy called Thunder Lakitu appears, with a very similar set of drums.
Bottom right: in 2004, Thunder Lakitu appeared again in Mario Power Tennis, where the design is even closer to that from the movie.
Main Blog | Twitter | Patreon | Store | Source: Supper Mario Broth, screenshots taken in various emulators
Isolated version of the Super Mario Odyssey artwork used for the cover of EDGE Magazine’s December 2017 issue.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: EDGE (UK), Issue 312, 2017
In Paper Mario: The Thousand-Year Door, Princess Peach can enter the room to the left of her starting point in all her gameplay segments, where she is able to take a shower. While showering, she will randomly hum one of three short tunes, which are extracted here from the game’s data. The first one is the Super Mario Bros. main theme, the second one is the Super Mario Bros. water theme, and the last one is the Super Mario 64 Peach’s Castle theme.
Main Blog | Twitter | Source: files extracted by me using a GC emulator, game: PM: TTYD (NA, GC)