Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In the highest difficulty of the “Spin a Yarn” microgame in WarioWare: Touched, the sweater reveals Luigi when unrolled; there is otherwise no Mario- or Luigi-related content in the microgame. This is the only instance of a microgame in the WarioWare...

In the highest difficulty of the “Spin a Yarn” microgame in WarioWare: Touched, the sweater reveals Luigi when unrolled; there is otherwise no Mario- or Luigi-related content in the microgame. This is the only instance of a microgame in the WarioWare series that contains Luigi without also containing Mario.
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| Twitter | Patreon | Store | Source: myself, WarioWare: Touched (NA, DS) in DS emulator

Tuesday, August 20, 2019

Nintendo Land on the Wii U includes a variety of mini-games based on Nintendo game franchises. The lobbies where the different mini-games are set up have simplistic pixel art of the games in question on the walls. Here are the wallpapers used for the Mario-related minigames.
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Monday, August 19, 2019

Left: Super Mario Bros. contains several instances of an endless procession of moving platforms moving upwards; the first time one is encountered is at the end of World 1-2, as shown in the footage. If Mario remains on one of the platforms as it moves upwards off-screen, he will simply fall down to the next platform. It is normally not possible for Mario to die due to this.

Right: however, if Mario continues to make small jumps (holding A for 1 or 2 frames before releasing it), then he will remain on the platform for much longer without falling down. Eventually, if Mario keeps jumping, he will cross an otherwise unreachable death barrier far above the screen and die.
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| Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator

Sunday, August 18, 2019
Portrayal of a villainous version of Mario from a 1983 commercial for the Colecovision version of Donkey Kong Jr. This is the only time Mario has been shown in his antagonistic role in a commercial.
Main Blog | Twitter | Patreon | Store | Small...

Portrayal of a villainous version of Mario from a 1983 commercial for the Colecovision version of Donkey Kong Jr. This is the only time Mario has been shown in his antagonistic role in a commercial.
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| Twitter | Patreon | Store | Small Findings | Source

Top: the Japanese and US versions of the trailer for the launch of the Nintendo Switch Online service contain a segment showing Bowser and Bowser Jr. in front of a TV, with Bowser playing Ghosts & Goblins.

Bottom: in the European versions of the trailer, however, Bowser is playing Super Mario Bros. 3 instead.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2, info: twitter.com user “Tasos500″

Saturday, August 17, 2019
In the data of Super Mario Galaxy 2, there is an unused functionality for a “Heavy Steering Area”, which would make controlling Mario harder if active. Here is footage of the area being activated in Flip-Swap Galaxy by modifying the game’s code. Note...

In the data of Super Mario Galaxy 2, there is an unused functionality for a “Heavy Steering Area”, which would make controlling Mario harder if active. Here is footage of the area being activated in Flip-Swap Galaxy by modifying the game’s code. Note that Mario has a permanent trail of dust behind him rather than a short burst as he would normally; he is also unable to turn around without running in a semicircle as shown.
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| Twitter | Patreon | Store | Small Findings | Source: twitter.com user “HEYimHeroic”

Friday, August 16, 2019

Ad for a subscription with an offer for a free Mario Kart 64 guide, from Nintendo Power.
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In Super Mario Bros., a glitch makes it possible to turn a Spiny into a Koopa Troopa permanently.
If a Spiny is hit from below while between 14 and 18 pixels away from the left edge of the screen, it will turn into an upside-down Koopa Troopa shell....

In Super Mario Bros., a glitch makes it possible to turn a Spiny into a Koopa Troopa permanently.

If a Spiny is hit from below while between 14 and 18 pixels away from the left edge of the screen, it will turn into an upside-down Koopa Troopa shell. After a few seconds, the Koopa Troopa will emerge from the shell and resume its normal behavior.
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| Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator

Top left: in the Bowser’s Star Reactor galaxy in Super Mario Galaxy, there are four airships hovering outside of the playable area. They can be seen during some camera turns and in first-person perspective mode and are not accessible for Mario.

Top right: by moving the camera, we can see that one of those airships has a fully modeled interior, despite not being able to be visited.

Bottom left: this is because these airships are actually reused assets from the second mission of Space Junk Galaxy, Kamella’s Airship Attack, only rearranged slightly in relation to each other.

Bottom right: during that mission, it is possible to visit the inside of one of the airships, which explains the unused interior in Bowser’s Star Reactor.
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| Twitter | Patreon | Store | Source: myself, Super Mario Galaxy (US, Wii) in Wii emulator

 
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