A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 3 and its remake in Super Mario All-Stars, it is not possible to interact with the wands that fall down after defeating the Koopalings by using Mario or Luigi’s tail in Raccoon or Tanooki form (top). However, in Super Mario Advance 4, an Easter Egg was added where hitting the wand with the tail will cause it to be thrown into the air while emitting sparkles.
Main Blog | Twitter | Patreon | Store | Source: myself, footage captured in various emulators
Unused extremely low-polygon models of racers found in the data of Mario Kart Arcade GP. These were intended to be used for cases where the camera is extremely far away from the racers in question; however, in the finished game the racers simply are not rendered at those distances instead.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In New Super Mario Bros., Dorrie appears in two sizes, small in World 4-1 (top left) and large in World 4-6 (top right). However, there is an unused extremely large Dorrie found in the game’s code (bottom). This Dorrie is completely functional and was likely intended to appear in a scrapped level.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, 2, 3
Top: in Super Mario Galaxy and in Super Mario 64, when Mario is flattened by a Thwomp, his model is deformed by shortening it along the vertical axis.
Middle: the Super Mario Galaxy model is reduced to 20% of its height.
Bottom: the Super Mario 64 model is reduced to 6% of its height.
Main Blog | Source:myself, Super Mario 64 (NA, VC) and Super Mario Galaxy (NA, Wii) in Wii emulator