Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Left: In Chocolate Island 1 in Super Mario World, a coin exhibits irregular behavior by causing another coin to be counted as collected, but not itself, after reloading the area. First, Mario must press the P-Switch near the Chargin’ Chuck after the midway point and collect the coin that the platform turns into.

Right: After reloading the area by entering the yellow pipe that causes Mario to be shot out at high speed twice*, the coin Mario collected will still be there in the form of the platform the Chargin’ Chuck is standing on, while the coin directly below it will be gone despite Mario never touching it.

Note: it is necessary to do this twice as doing it only once deposits Mario in a different room, see this post for explanation.
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| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator, 2

Brief scene from a commercial for a Japanese Super Mario World “Wobble Tower” board game that depicts an animation of Bowser losing his balance. While the neutral frame seen as Bowser is in the center of the image is traced from official Super Mario...

Brief scene from a commercial for a Japanese Super Mario World “Wobble Tower” board game that depicts an animation of Bowser losing his balance. While the neutral frame seen as Bowser is in the center of the image is traced from official Super Mario World artwork, the frames when the tower is leaning are unique to this commercial.
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Sunday, July 14, 2019

The main mansion theme of Luigi’s Mansion has several different forms: an instrumental one, three different variations of Luigi humming the song (high, medium and low health), a version with ghost sounds, and finally Luigi whistling the song. In-game, these are separate tracks of the same song; they are played simultaneously while all of them are muted except the active one, in order to be able to switch between the forms without having to load music into memory.

Here is how the song sounds with all its tracks active at the same time. Three Luigis are humming the melody while another is whistling.
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The data for Mario Kart DS contains many repeated instances of this ASCII artwork depicting the Small Mario sprite from Super Mario Bros, likely to pad out memory for certain segments of the code that must be a fixed length.
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The data for Mario Kart DS contains many repeated instances of this ASCII artwork depicting the Small Mario sprite from Super Mario Bros, likely to pad out memory for certain segments of the code that must be a fixed length.
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Donkey Kong 64 contains a variable that determines where the next room transition should take the playable character, with a map of values for each room in the game, including cutscene-only rooms. By modifying the variable during runtime, these rooms...

Donkey Kong 64 contains a variable that determines where the next room transition should take the playable character, with a map of values for each room in the game, including cutscene-only rooms. By modifying the variable during runtime, these rooms can be visited during gameplay.

One of these rooms is the one the DK Rap takes place in when the game starts. Above is how the DK Rap room appears if it is entered in this manner. All characters and objects present in the scene do not move and are not solid, with the exception of the boulder, which can be picked up by Chunky Kong.
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| Twitter | Patreon | Store | Source: myself, Donkey Kong 64 (NA, N64) in N64 emulator

Saturday, July 13, 2019
In the June 1994 issue of Nintendo Power, which released in the same month as Donkey Kong for the Game Boy (also known as Donkey Kong ‘94), this screenshot is present. It depicts a battle against a boss called the Giant Squirrel; no such battle is...

In the June 1994 issue of Nintendo Power, which released in the same month as Donkey Kong for the Game Boy (also known as Donkey Kong ‘94), this screenshot is present. It depicts a battle against a boss called the Giant Squirrel; no such battle is found in the finished game, where the only bosses are Donkey Kong and Donkey Kong Jr.

What is particularly odd about this is that despite being published so close to the game’s release and being ostensibly a screenshot of a version very close to the finished version, not even the graphics for the Giant Squirrel or its arena are present in the game’s data. In the last month before release, for an unknown reason, the Giant Squirrel was completely scrubbed from the game’s memory.
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| Twitter | Patreon | Store | Small Findings | Source: Nintendo Power (US), Issue 61, 1994

In Super Mario Maker 2, Swinging Claws in the Super Mario Bros. 3 (top) and New Super Mario Bros. U (bottom) game styles have two commonly seen expressions, the neutral one when being open (left) and another for holding a small object or the player character (middle).

However, there is a third expression that may be hard to see during normal gameplay: the one on the right, used for holding any object enlarged with a Super Mushroom. Both Swinging Claws have a strained expression in this case. Usually, the object overlaps the Swinging Claw in such a way that its face is not visible; using a Lava Bubble, there is enough free space above the object to get a clear view of the expression.
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| Twitter | Patreon | Source: myself, Super Mario Maker 2 (Switch) on original hardware

Friday, July 12, 2019

In 2008, a campaign was featured on Nintendo of America’s website where the visitor could construct a wishlist of select Nintendo games for the holiday season. Then, upon entering a phone number, an automated message of Charles Martinet speaking as Mario would be sent to that number where Mario would deliver the wishlist to the recipient. Here is a recording of a sample message that could be constructed.
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| Twitter | Patreon | Store | Small Findings | Source: twitter.com user “robotortoise”

Thursday, July 11, 2019

Top: the two sides of a promotional coin offered for preordering Super Mario Odyssey at Best Buy. The reverse is showing the globe from the game.

Bottom: the actual in-game map of the world. Note that the coin is wildly inaccurate, moving continents and islands around. The hat-shaped Cap Kingdom replaces the palm tree-shaped Lost Kingdom, and the conifer-shaped outline of the Wooded Kingdom can be seen on the south of the coin, whereas it should be on a different hemisphere entirely.
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| Twitter | Patreon | Store | Small Findings | Source: bottom of top 2 images, map

Animation cels of an unused scene from the Super Mario World cartoon episode “Mama Luigi”. One cel exists that shows the scene’s intended background (top), which is completely different from any background used in the broadcast version; the rest show frames of Luigi’s and Yoshi’s animation.
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