Supper Mario Broth
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In Paper Mario: The Thousand-Year Door, Peach types on a keyboard on several occasions. The animation is only ever seen from behind. Here it is from the front.

Tuesday, May 10, 2016
In Paper Mario: The Thousand-Year Door, skipping certain cutscenes will leave Frankly following Mario for longer than intended.

In Paper Mario: The Thousand-Year Door, skipping certain cutscenes will leave Frankly following Mario for longer than intended.

Wednesday, May 4, 2016
Getting three 7s in the slot machine at the Pianta Parlor in Paper Mario: The Thousand-Year Door. The reward is 100 Pianta Tokens.

Getting three 7s in the slot machine at the Pianta Parlor in Paper Mario: The Thousand-Year Door. The reward is 100 Pianta Tokens.

Sunday, May 1, 2016
Approaching cutscene triggers from unintended directions in Paper Mario: The Thousand-Year Door will sometimes get Mario’s partners stuck in odd locations.

Approaching cutscene triggers from unintended directions in Paper Mario: The Thousand-Year Door will sometimes get Mario’s partners stuck in odd locations.

Friday, April 29, 2016
Exiting a restroom and trying to reenter it again in Paper Mario: The Thousand-Year Door results in this.

Exiting a restroom and trying to reenter it again in Paper Mario: The Thousand-Year Door results in this.

Thursday, April 28, 2016
Monday, April 25, 2016
The difference between fully rigged normal models and low-quality crowd models in Paper Mario: The Thousand-Year Door. Normal models are made out of many layered sprites that move independently; crowd models are a single low-resolution sprite with a...

The difference between fully rigged normal models and low-quality crowd models in Paper Mario: The Thousand-Year Door. Normal models are made out of many layered sprites that move independently; crowd models are a single low-resolution sprite with a few frames of animation.

Saturday, April 23, 2016
Friday, April 22, 2016

The Creepy Steeple in Paper Mario: The Thousand-Year Door appears normal enough from the front, but a view from the side reveals heavy use of forced perspective.

Friday, April 15, 2016

An odd oversight in Paper Mario: The Thousand-Year Door. Whenever you exit a house in Fahr Outpost, you can see a chimney disappear shortly after the door closes. The reason for this is that the fireplace inside the house and the chimney are the same object, and that object is only loaded when Mario is inside the house, and unloaded when he exits.

 
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