Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Beating New Super Luigi U with Nabbit will result in Nabbit hiding on the edge of the screen when Luigi meets Princess Peach. (Source)

Wednesday, June 26, 2013
Luigi rescuing a Toad in Luigi’s Mansion: Dark Moon. (Footage recorded by me from original 3DS hardware.)

Luigi rescuing a Toad in Luigi’s Mansion: Dark Moon. (Footage recorded by me from original 3DS hardware.)

Thursday, June 13, 2013
Mario, Luigi, Birdo and Toad at the Megaton Punch mini-game in Kirby Super Star. (Footage recorded by me in a SNES emulator.)

Mario, Luigi, Birdo and Toad at the Megaton Punch mini-game in Kirby Super Star. (Footage recorded by me in a SNES emulator.)

Saturday, June 1, 2013
Game & Watch Gallery 4 gallery menu animations. (Footage recorded by me in a GBA emulator.)

Game & Watch Gallery 4 gallery menu animations. (Footage recorded by me in a GBA emulator.)

Undodog coming to life in Mario Paint. (Footage recorded by me in a SNES emulator.)

Undodog coming to life in Mario Paint. (Footage recorded by me in a SNES emulator.)

Title screen of Yoshi’s Cookie on the SNES. (Footage recorded by me in a SNES emulator.)

Title screen of Yoshi’s Cookie on the SNES. (Footage recorded by me in a SNES emulator.)

Friday, May 31, 2013
These rooms in Super Mario 64 can not be connected in any way due to the castle’s floor layout. However, Wario and Mario keep ending up in the respective rooms. (Footage recorded by me in a DS emulator.)

These rooms in Super Mario 64 can not be connected in any way due to the castle’s floor layout. However, Wario and Mario keep ending up in the respective rooms. (Footage recorded by me in a DS emulator.)

Thursday, May 30, 2013
Bowser’s idle animation in the Mario Kart DS menu. (Footage recorded by me in a DS emulator.)

Bowser’s idle animation in the Mario Kart DS menu. (Footage recorded by me in a DS emulator.)

Wednesday, May 29, 2013

The difference in jumping physics between Super Mario Bros. and Super Mario All-Stars. In SMB, Mario bounces back after hitting a brick, while in SMAS, he continues moving upwards. (Footage recorded by me in NES and SNES emulators.)

 
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