A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the Tanked Up Trouble level in Donkey Kong Country, a special case of the “frustrated” animation occurs when a moving platform runs out of fuel while the Kongs are not standing on it. By picking up the first two fuel barrels after the stage’s midway point and ignoring the others, the moving platform will run out of fuel directly below a short piece of walkway. If Diddy stands on the right edge of the walkway as the moving platform falls, he will perform his “frustrated” animation and jump into the pit automatically, losing a life. (Footage recorded by me in a SNES emulator.)
Normally, in Donkey Kong Country, whenever Diddy Kong loses a bonus game, he will take off his hat and then continue to stomp on it angrily. However, in the second bonus room in Millstone Mayhem, is it possible to disrupt this animation by positioning Diddy on the right archway at the same time the bonus game is lost. Diddy will slide down the archway, throw down his hat, and proceed to stomp the ground while the hat is lying a few feet away from him.
In the beginning of Donkey Kong Country’s development, Shigeru Miyamoto and the Rare team both drew initial concepts of what they envisioned Donkey Kong to look like in the new game.
Concept art for the first draft of Donkey Kong Country’s story. Cranky Kong and Diddy Kong are Grandpa Kong and Donkey Kong Jr. in this version.
The overworld maps for Kremkroc Industries, Inc. from the various releases of Donkey Kong Country. Top: SNES, middle: GBC, bottom: GBA.
Concept art for Korporal Krizzle and Kaptain Krash,
prototype Kremling villains for Donkey Kong Country.