A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


From a Japanese store promo for Donkey Kong Country.
How the background layers come together to create the map screens in Donkey Kong Country 3.
International and Japanese title screens for Donkey Kong Country. The international screen uses 16 colors per 8x8 tile, while the Japanese one uses a 256-color image.
From a commercial for Donkey Kong Country.
From a Donkey Kong Country manga.
Trading cards from the Japanese Donkey Kong Country trading card series.
In Level 7-1 of Donkey Kong Country Returns, Foggy Fumes, there is a window at the end of the level that shows an unusual environment. Zooming in, we can see a painted landscape that is not used anywhere else in the game.
All hidden warp points in Donkey Kong Country 2, allowing you to skip almost the entirety of the first two worlds save for the boss battles. Whenever you see one Kong carry the other, then jump off screen, you need to throw the other Kong upwards at the peak of the jump to reach the warp point.
Cranky comments on the ending of the GBA version of Donkey Kong Country.