Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Isolated version of artwork used for a cover of a 1995 issue of Nintendo Magazine System, the official Nintendo magazine in Australia.
Main Blog | Twitter | Patreon | Store | Source: Nintendo Magazine System (Australia), Issue 24, 1995

Isolated version of artwork used for a cover of a 1995 issue of Nintendo Magazine System, the official Nintendo magazine in Australia.
Main Blog
| Twitter | Patreon | Store | Source: Nintendo Magazine System (Australia), Issue 24, 1995

Monday, August 26, 2019

Top: Episode 114 of Futurama contains a Donkey Kong arcade reference where Professor Farnsworth is seen jumping over barrels in a landscape containing visual elements from the Mario series. In addition to the obvious references such as the Super Mario Bros. ground blocks and Warp Pipe, there are two more obscure ones.

Bottom left: Farnsworth’s pose is, in particular, a reference to Mario’s pose in the title screen of the Apple II version of Donkey Kong.

Bottom right: The clouds in the background are a reference to the cloud graphics used in the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, with the smiles changed to frowns.

Main Blog | Twitter | Patreon | Store | Small Findings | Source: 1, 2, 3

Sunday, July 21, 2019

An assortment of officially licensed 1982 Donkey Kong arcade stickers.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Friday, July 19, 2019
Advertisement for Donkey Kong Country cartoon merchandise from the Japanese Corocoro magazine.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Corocoro (Japan), 2000/03

Advertisement for Donkey Kong Country cartoon merchandise from the Japanese Corocoro magazine.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: Corocoro (Japan), 2000/03

Sunday, July 14, 2019
Donkey Kong 64 contains a variable that determines where the next room transition should take the playable character, with a map of values for each room in the game, including cutscene-only rooms. By modifying the variable during runtime, these rooms...

Donkey Kong 64 contains a variable that determines where the next room transition should take the playable character, with a map of values for each room in the game, including cutscene-only rooms. By modifying the variable during runtime, these rooms can be visited during gameplay.

One of these rooms is the one the DK Rap takes place in when the game starts. Above is how the DK Rap room appears if it is entered in this manner. All characters and objects present in the scene do not move and are not solid, with the exception of the boulder, which can be picked up by Chunky Kong.
Main Blog
| Twitter | Patreon | Store | Source: myself, Donkey Kong 64 (NA, N64) in N64 emulator

Saturday, July 13, 2019
In the June 1994 issue of Nintendo Power, which released in the same month as Donkey Kong for the Game Boy (also known as Donkey Kong ‘94), this screenshot is present. It depicts a battle against a boss called the Giant Squirrel; no such battle is...

In the June 1994 issue of Nintendo Power, which released in the same month as Donkey Kong for the Game Boy (also known as Donkey Kong ‘94), this screenshot is present. It depicts a battle against a boss called the Giant Squirrel; no such battle is found in the finished game, where the only bosses are Donkey Kong and Donkey Kong Jr.

What is particularly odd about this is that despite being published so close to the game’s release and being ostensibly a screenshot of a version very close to the finished version, not even the graphics for the Giant Squirrel or its arena are present in the game’s data. In the last month before release, for an unknown reason, the Giant Squirrel was completely scrubbed from the game’s memory.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: Nintendo Power (US), Issue 61, 1994

Tuesday, July 2, 2019
King Kong/Donkey Kong crossover artwork from an issue of Electronic Games magazine.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Electronic Games (US), Issue 3, 1982

King Kong/Donkey Kong crossover artwork from an issue of Electronic Games magazine.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: Electronic Games (US), Issue 3, 1982

Monday, June 10, 2019
Animation from the “A Really Short History of Donkey Kong” extra feature on the “Ultimate Donkey Edition” DVD of the 2007 The King of Kong documentary.
Main Blog | Twitter | Patreon | Store | Small Findings | Source

Animation from the “A Really Short History of Donkey Kong” extra feature on the “Ultimate Donkey Edition” DVD of the 2007 The King of Kong documentary.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Monday, May 27, 2019

Title screen and character selection screen from Super Donkey Kong - Xiang Jiao Chuan, an original unlicensed Donkey Kong game for the Famicom.
Main Blog
| Twitter | Patreon |Source: myself, Super Donkey Kong Xiang Jiao Chuan (FC) in NES emulator

Monday, May 20, 2019
British print ad for Donkey Kong on the Game Boy (also known as Donkey Kong ‘94). Note the text on the bottom, which consists mainly of the word “ook”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source

British print ad for Donkey Kong on the Game Boy (also known as Donkey Kong ‘94). Note the text on the bottom, which consists mainly of the word “ook”.

Main Blog | Twitter | Patreon | Store | Small Findings | Source

 
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