A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Sunshine, a glitch allows Mario to swim in lava. After the first platform with a 1-Up Mushroom in Corona Mountain, being hit by the Lava Cheep Cheep when it is close to the lava surface will drop Mario into the lava while bypassing the instant death zone. In this state, Mario can swim under the lava, but touching the surface again will immediately cause him to die. (Footage recorded by me in a GC emulator.)
In the “Beware of Bouldergeist” mission of Ghostly Galaxy in Super Mario Galaxy, performing a long jump from the outer layer of the planetoid with the bouncy core and circling the core a few times without touching it will cause Mario to fly off into space and lose a life. (Footage recorded by me in a Wii emulator.)
In Donkey Kong Country Returns, the first three bananas in Level 6-6, Crumble Canyon, exhibit irregular behavior as they do not rotate. In this footage, Donkey Kong first looks at the last of the non-rotating bananas, before continuing in the level to the first properly rotating bananas. (Footage recorded by me from a Wii emulator.)
A glitch in Super Mario Bros. 3 allows Mario to defeat Pile Driver Micro-Goombas (the hopping block enemies) in an unintended way by simply ducking under them as they land (left) or merely standing still if he is Small Mario (right). Note that this will not work if Mario is touching a wall. (Footage recorded by me in a NES emulator.)
In Super Mario 64, jumping off the roof of the house in Rainbow Ride in the manner depicted will result in Mario staying in one spot while performing a sliding animation. Pressing A will change it to a jumping animation while Mario remains motionless. (Footage recorded by me from a N64 emulator.)
In Super Mario World, grabbing a Mechakoopa in Bowser’s Castle and turning around while holding it will seemingly make Mario disappear for a few frames. However, looking closely, we can see that Mario’s feet and torso are still present during the transition, so it is only Mario’s head that is disappearing.
By performing sequence breaking in Paper Mario: The Thousand-Year Door, it is possible to enter the Crystal Star room in the Great Tree in a glitchy state. Some of the effects include Mario’s sprites being layered improperly, walking in mid-air, and falling through the ground. (Source)