A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Sunshine, Yoshi’s tongue reacts in an irregular manner to the wicker boxes on Pinna Park Beach. The closer Yoshi gets to one of the boxes, the shorter his tongue becomes. (Source)
By using a glitch to flutter jump with Yoshi indefinitely in Super Mario Galaxy 2, it is possible to take Yoshi through the door to the final battle against Bowser. Since the game does not expect Mario to bring Yoshi, Mario’s normal animations do not play during the cutscene, leaving both Mario and Yoshi suspended in midair. (Source)
In Super Mario World, if a Baby Yoshi attempts to eat an enemy at the exact time it transforms into an adult Yoshi, the enemy will become glitched and will no longer be possible to interact with. Mario and Yoshi will pass through it, and Yoshi will not be able to eat it. (Footage recorded by me in a SNES emulator.)
In Super Mario Land 2, pausing the game while Mario is going down a pipe and exiting the level by pressing Select results in the game entering a glitched state where Mario will go down through the floor of the next level he enters. Usually, this results in Mario falling down into empty space, where he is trapped until time runs out. (Footage recorded by me from a GB emulator.)
In Super Mario 64 DS, it is possible to perform a glitch that results in Tall, Tall Mountain becoming flooded. To achieve this, take the owl near the start of the level and fly to the other side of the mountain, then let go in such a way that the player character falls onto the ledge near the mushrooms. From there, jump to the small mushroom with a warp on it. After warping, the level should be tinted blue and filled with invisible water. (Footage recorded by me from a DS emulator.)
In Super Mario 64, standing on the ledge near the entrance to the pyramid in Shifting Sand Land, facing away from the pyramid and punching will result in Mario experiencing a quicksand death animation while still on the ledge. (Footage recorded by me from a N64 emulator.)
In Super Mario Bros. 2, picking up a Bob-Omb immediately after dropping a POW Block results in the Bob-Omb apparently being discarded without input from the player. However, the Bob-Omb is still being stored in the memory. Whenever the player enters another area, an explosion will occur immediately after the room transition.
In Paper Mario, it is possible to swim out of bounds
by repeatedly pressing Down-C while walking against the edge of the dock in Shiver City. This glitch can be maintained throughout most of Chapter 7′s overworld.
In Mario & Luigi: Superstar Saga, a glitch can be performed on this platform near the Gear Shop in Little Fungitown. While using Thunderhand, Mario can be positioned in mid-air near the platform. By pressing A, Start and A again after this, Mario will fly away.