A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Mario Kart: Double Dash browser that was available for download from Nintendo of America’s official site for the game in 2003. As the browser is using outdated protocols, it cannot display most modern websites correctly any longer; in the screenshot, Nintendo of America’s main site is loaded and appears as pure text on a grey background, unable to display the site’s fonts, graphics or interactive elements.
Main Blog | Twitter | Patreon | Small Findings | Source
Rare high-quality screenshot of the Spaceworld 2001 demo of Mario Kart: Double Dash, which showed the game in such an early state of development that it did not yet have the main mechanic of featuring two characters riding in the same kart, instead looking more like a more advanced version of Mario Kart 64. Most existing images of this demo are photos that were taken of a screen at an angle; this appears to be a direct capture.
Main Blog | Twitter | Patreon | Small Findings | Source: NGC (UK); Issue 63, 2002
In the Mario Kart series, the Spiny Shell item, also known as the Blue Shell, is only obtainable when the driver is in a place close to last, and is thus difficult to keep until reaching first place. However, if this is accomplished, using the Spiny Shell in first place has the result of it immediately hitting the driver who used it, as shown in the footage.
Main Blog | Twitter | Patreon | Small Findings | Source
In the original appearance of the DK Mountain track in Mario Kart: Double Dash, the sign near the beginning of the track read “Donkey Cannon” (top). However, when the track reappeared in Mario Kart Wii, it was changed to “DK Cannon” (bottom) without adjusting the length of the texture for the shorter text. To keep the sign the same length, the texture was stretched horizontally, so Donkey Kong appears distorted in the Mario Kart Wii version.
Main Blog | Twitter | Source: twitter.com user “JasperRLZ”
Mario Kart: Double Dash contains a hidden functionality that provides a code after a Time Trial race that includes information about the track, the characters and kart used, as well as the total time and the fastest lap time.
If, after completing a race, the buttons L, R, L, R, X, Y, X, Y, Z are pressed in that order on the retry menu screen, the unique code will appear (top right). A player-made decoder is available online here (bottom); inputting the combination will correctly decode information about the race (compare with the times displayed at the end of the race, top left).
Unfortunately, this functionality was never used outside of a single contest by Nintendo exclusive to Japan, although it is available in all versions of the game.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Kart:Double Dash (NA, GC) in GC emulator
In the prototype for Mario Kart: Double Dash, a character select image of Donkey Kong Jr. can be seen instead of Diddy Kong, suggesting that a return of Donkey Kong Jr. to the Mario Kart series was planned after his absence in Mario Kart 64 and Mario Kart: Super Circuit, but was later scrapped. Note that in the finished game, Donkey Kong Jr. can still be seen as part of the audience in Waluigi Stadium.
On the North American box art for Mario Kart: Double Dash, the L on Luigi’s cap is mirrored.
Top: a piece of official art for Mario Kart: Double Dash. Note Mario’s determined expression and closed mouth.
Bottom: Zooming in on Mario’s reflection in the kart, then rotating and enhancing the contrast reveals that the reflection’s expression is different, with his mouth being open.
Credit to marioboards.com user “Princess Mario” for the discovery.