Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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During the ending to Mario Party 7, Bowser and Koopa Kid fall onto an island. Moving the camera during this scene reveals that Player 1′s character is standing behind the palm tree in the middle of the island, hidden from view.

Wednesday, February 21, 2018
Bowser’s photorealistic lair from the “Bowser’s Lair Hockey” Flash game found on Nintendo of America’s official Mario Party 7 website.

Bowser’s photorealistic lair from the “Bowser’s Lair Hockey” Flash game found on Nintendo of America’s official Mario Party 7 website.

Friday, February 16, 2018
In Mario Party 7, a dummied-out debug mode containing a character model test room can still be accessed by modifying addresses in the game’s memory. Within the test room, every character has a “default pose” that can be displayed by holding down the...

In Mario Party 7, a dummied-out debug mode containing a character model test room can still be accessed by modifying addresses in the game’s memory. Within the test room, every character has a “default pose” that can be displayed by holding down the A button. While for all other characters, this pose is either the generic T-pose or a frame of their idle animation, Mario’s default pose looks like this. (Footage recorded by me from a GC emulator.)

Wednesday, December 20, 2017
In Mario Party 7, the Koopas in the background of the Control Room menu appear to be handling buttons and levers. However, zooming in on them reveals that they are merely waving their arms around in front of the controls without touching them....

In Mario Party 7, the Koopas in the background of the Control Room menu appear to be handling buttons and levers. However, zooming in on them reveals that they are merely waving their arms around in front of the controls without touching them. (Footage recorded by me in a Gamecube emulator.)

Sunday, December 3, 2017
In the Pogo-a-Go-Go minigame in Mario Party 7, the background is mostly obscured by the playing field. Moving the camera reveals that the background is a surprisingly detailed town with a number of unique assets. (Click the picture to enlarge.)

In the Pogo-a-Go-Go minigame in Mario Party 7, the background is mostly obscured by the playing field. Moving the camera reveals that the background is a surprisingly detailed town with a number of unique assets. (Click the picture to enlarge.)

Thursday, August 17, 2017
Unused alternate title screen for Mario Party 7, accessible through a code.
(Footage recorded by me from an emulator, code provided by tcrf.net.)

Unused alternate title screen for Mario Party 7, accessible through a code.
(Footage recorded by me from an emulator, code provided by tcrf.net.)

Monday, August 7, 2017
Birdo eating an apple in the Apes of Wrath minigame in Mario Party 7. This is the only time Birdo has been animated eating food.

Birdo eating an apple in the Apes of Wrath minigame in Mario Party 7. This is the only time Birdo has been animated eating food.

Monday, April 3, 2017
Monday, February 6, 2017
In Mario Party 7, a dummied-out debug mode containing a movement test room can still be accessed by modifying addresses in the game’s memory. Within the test room, if Luigi is present, his model will deform when the room is exited. This happens only...

In Mario Party 7, a dummied-out debug mode containing a movement test room can still be accessed by modifying addresses in the game’s memory. Within the test room, if Luigi is present, his model will deform when the room is exited. This happens only to Luigi and not to any of the other 11 characters.

Friday, February 3, 2017
In Mario Party 7, the player characters are placed at the same location in 3D space at the beginning of Volcano Peril mode, causing them to overlap each other.

In Mario Party 7, the player characters are placed at the same location in 3D space at the beginning of Volcano Peril mode, causing them to overlap each other.

 
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